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  1. #171
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I was under the impression that DoTs snapshotted any buffs and debuffs up at the time of application (i.e. Trick, Hypercharge, etc.) Is the DoT tick not recognised as slashing damage or something?
    I believe all physical DoTs are considered 'unaspected' physical. At any rate, none benefit from Dragon Kick, Dancing Edge, Storm's Eye, or Disembowel.

    With the bizarre exception of DRK's two DoTs, Salted Earth (which apparently counts as Slashing), and Scourge (which apparently counts as magic). I had hoped that those were a bug, or the info was sourced by multiple jokes, but went ahead and tested the latter myself... Foe Scourge was ticking for more, consistently, in a three minutes without vs. three minutes with test. (Maybe that's been hotfixed by now? It's been a while.)
    (1)

  2. #172
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    If they lower tank dps anymore I'm done tanking.

    I actually enjoy it in this game since you can do ok dps unlike other MMOs I'v eplayed where a tank does like 25% the damage of a dps.
    (0)

  3. #173
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I don't know if there's really any point to this thread. We don't know what the devs consider to be "rotationally easier", why the consider that tanks need to be this, or how they're going to go about it.

    Things that I'd like to see?

    "Storm's Eye gains potency when used on a target already suffering Storm's Eye or Dancing Edge" (just enough to match Butcher's Block, so that Warrior offtanks don't push enmity like I see it complained in other threads)
    "Delirium now inflicts Blunt resistance -10% and can overwrite Dragon Kick. Dragon Kick now lasts 20 seconds" (I am fed up with seeing Monks letting this fall off, just timed wrong so I can't Delirium to get that int down effect.)
    "Cover is now a cross-class skill." (Maybe we'd see it being used more intelligently if it was a standard part of the Tank kit, rather than just a situational gimmick. I certainly didn't like seeing a Dragoon go running off, resulting in me eating Holy Shield Bash's stun but him still taking all the damage)
    (1)

  4. #174
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Falar View Post
    If they lower tank dps anymore I'm done tanking.

    I actually enjoy it in this game since you can do ok dps unlike other MMOs I'v eplayed where a tank does like 25% the damage of a dps.
    why not play a DD then? i wish FXIV would focus more on tanks being actual tanks in raid content and less on being additional DDs that can take hits better.
    (1)

  5. #175
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    why not play a DD then? i wish FXIV would focus more on tanks being actual tanks in raid content and less on being additional DDs that can take hits better.
    Maybe he wants to contribute to the goal of the fight rather than be there solely to enable it?

    Maybe people want to be a shining master swordsman/raging berserker/deathly black knight instead of a worthless punching bag with pool noodle weapons?
    (1)

  6. #176
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Starkbeaumont View Post
    why not play a DD then? i wish FXIV would focus more on tanks being actual tanks in raid content and less on being additional DDs that can take hits better.
    They technically can design encounters that focuses more on tank checks, but admitedly the skillgap between players is too much. If you introduces so much damage to tanks more often, it becomes really frustrating for new tanks to get into raids, see t13 in ARR. Good tanks will simply adjust their playstyle but not so for the rest. It'd be boring to just stand still and take damage too. SE hasn't changed this part for tanks and healers to stop doing DPS for patches now. You also do need to understand that you only need to do enough damage to clear raids (that number is still high enough for most tanks to achieve), pushing damage is an extra. Enrages for Creator fights is also lenient enough, a12s has enrage timer of 13:30 iirc and most groups can clear it within 12mins. So you don't absolutely need huge dps tanks do clear current raid, just have competent tanks to deal respectable damage to enable clearing raids.
    (3)
    Last edited by Sarcatica; 11-01-2016 at 05:28 PM.

  7. #177
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FallenWings View Post
    Maybe he wants to contribute to the goal of the fight rather than be there solely to enable it?
    So, keeping the boss on him is not "contributing" to the fight ?
    And actually greatly depleting the boss HP is not "solely enabling" it ?
    (2)

  8. #178
    Player
    Reptiletc's Avatar
    Join Date
    Mar 2016
    Posts
    312
    Character
    Alzrius Nremyn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    Drop the time degrading of enochian upon each use of Blizzard IV and I'll be good.
    (0)

  9. #179
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Frowny View Post
    I think that may speak more to how tanking can just be.... boring.
    It's a problem most MMOs have had since the beginning. Simply standing there, getting punched in the face and not feeling like you're contributing beyond taking a bullet for someone playing a class with all the, "cool" spells isn't going to sound all that appealing to a lot of players. I think MMOs have painted themselves into a corner by reserving all the fun, flashy stuff exclusively for DPS classes for so long while tanks get...shield bash. Now they're at the point where they have to practically bribe people to play tanks.

    I actually like what SE does with tanks here. It's not that I want to play a DPS class, but I'm glad that we're breaking away from the mentality that tanks have to be as dry and vanilla as possible
    (1)

  10. #180
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    So, keeping the boss on him is not "contributing" to the fight ?
    And actually greatly depleting the boss HP is not "solely enabling" it ?
    So you've kept your hate above all your teammates.

    Then what?

    So you can survive the tank buster,

    Now what?


    What separates you from a common tank that can meet the same check?

    How else have you impacted the fight after meeting those two checks?

    Yes, all you've done is allow the possibility for "greatly" depleting the bosses' hp. Any further input from you as a player beyond enabling that bare minimum necessity for completion, means nothing.

    Even worse, when said opportunity is not even being utilized by the DPS.

    So what now?

    In a world that once existed where a Tank is but as I've said, a punching bag with flashing lights.

    You've become exceptionally skilled at generating massive amounts of hate to allow the maximum potential from the damage dealers and beyond.

    You've mitigated exceptionally well to the point that your healers need only press one basic heal button every 20 seconds.

    The progression of the fight has not changed since you've only barely kept your hate above the DPS's max potential, or when you've managed to survive the rate of incoming damage.

    Your huge aggro lead is worthless.

    Your excessive mitigation does nothing but flaunt the iron wall perception.

    Now, you sit there, and hope to be carried by the DPS.

    At the end of the day, if you're in a good group or a bad group. What you do means nothing, because you cannot in any shape or form change the outcome of the bad group away from failure.

    Not to mention a large part of a game's enjoyment is also the theme and visual style.

    Why does a hulking greataxe/greatsword or the iconic broad/short/longsword pathetically bounce off the most snuggly moogle when a kitchen knife causes said moogle to violently explode into guts, bones and other visceral matter?
    (3)

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