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  1. #41
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by platorepublic View Post
    I understand the use of cleric stance in solo content. Fine.

    Now if cleric stance is disabled in PvE dungeons/raids (like in PvP), the issue of people complaining you are not dpsing enough will dissipate, possibly.
    Bad idea. Think about Expert Roulette. Scholars can go afk for 20 mins, using auto follow, while Eos going to heal it all alone. Whitemages and Astrologians will fall asleep. Good job, you ruined the game.


    Quote Originally Posted by platorepublic View Post
    Yes you can still dps, but just not as much.
    Did you ever try to do damage without cleric stance? Without cleric stance its just a huge waste of mana. If you make cleric stance enabled for only 5% of the total ingame content, you can actually throw any offensive skill away.


    Quote Originally Posted by platorepublic View Post
    Healer's job is to heal. DPS is mostly for when you do solo content - I mean you are called a healer for a reason.......................................

    Cleric stance is for try hards and nerds who need to get a life.
    You job is to keep your party alive! And includes to heal and doing damage. The game provides a huge mana pool, many offensive skills and a few mana recovery skills. There is no reason not to use it. In fact:
    Doing some extra damage -> fights are shorter -> less total healing needed -> tanks and DDs can save a few cooldowns for other situations
    (2)
    Last edited by Caitlyn; 10-25-2016 at 11:43 PM.
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #42
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yeah, what Caitlyn said is true. With the way this games battle system is I really don't see them removing cleric stance , OP.

    It's obvious from the responses in this thread people like cleric stance...heh I imagine if they removed it it would be worse then the bard threads we saw after 3.0 xD
    (2)

  3. #43
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    Once upon a time, I was a lot like the OP. I adamantly refused to use Cleric Stance, making sure only to heal, maybe throw an Aero or two. After taking a break for a while, I got back into healing, namely because a friend of mine started playing as a tank and I used that as an opportunity to get Stoneskin as a crossclass.

    Now I definitely prefer using Cleric Stance. It's a nice balance, switching between attacking and healing, though sometimes I do slip up. I'd definitely prefer keeping it as an option.
    (2)

  4. #44
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    People with bad ideas should be disabled from posting.
    (11)

  5. #45
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    No without Cleric Stance I would be standing around doing nothing for half the fight. Although I don't think any healers should of needed Cleric Stance in the first place, as our damage should of come directly from our MND stat instead of INT.



    Tank also fills two roles and can tank and dps if anything I would like all classes to be a bit more flexible with other roles.
    I think a big issue within itself is healers are standing around not doing much if it wasn't for DPS. They should be given more reasons to heal...

    Dont get me wrong I'm not saying healers shouldn't DPS, but clearly theres an issue when the main role of a job isn't being fulfilled a majority of the time. We're not healers at that point, we're Red Mages / Supports.
    (5)

  6. #46
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Keramory View Post
    I think a big issue within itself is healers are standing around not doing much if it wasn't for DPS. They should be given more reasons to heal...

    Dont get me wrong I'm not saying healers shouldn't DPS, but clearly theres an issue when the main role of a job isn't being fulfilled a majority of the time. We're not healers at that point, we're Red Mages / Supports.
    Not an issue at all WHM has always been able to heal and dps in the single player games. But yes WHM is healer and support that's why you have Protect/Stoneskin etc. If going to remove clerics then remove holy/gravity/Ruin and dots and change class quests to healing only and be able to kill mobs only by hitting with your weapon.

    You have all these skills available why play half a job ?
    (5)

  7. #47
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Masekase_Hurricane View Post
    Not an issue at all WHM has always been able to heal and dps in the single player games. But yes WHM is healer and support that's why you have Protect/Stoneskin etc. If going to remove clerics then remove holy/gravity/Ruin and dots and change class quests to healing only and be able to kill mobs only by hitting with your weapon.

    You have all these skills available why play half a job ?
    Hurr Durr, cuz the icon is green!
    (0)

  8. #48
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd much rather have trash/bosses do way more dmg so Healers don't have time to DPS. They are constantly healing, and you know, being a healer.
    (4)

  9. #49
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Not an issue at all WHM has always been able to heal and dps in the single player games. But yes WHM is healer and support that's why you have Protect/Stoneskin etc. If going to remove clerics then remove holy/gravity/Ruin and dots and change class quests to healing only and be able to kill mobs only by hitting with your weapon.

    You have all these skills available why play half a job ?
    I believe you're misunderstanding my comment. I never said WHM or other healers shouldn't DPS. I support it. How much they should be able (not willing) is something to bring up however. Because yes, whm has a set to help DPS in every game. So whats the difference between RDM and WHM? Well duh, we know what that is, the RDM nukes more and heals less.

    What I'm arguing, is we are that RDM as it stands for most content (not all). In fact I believe this game has a huge problem with the concept of support classes, something it didnt have as much in 1.0. We as the healers, are support hybrids who are not full healers in the classical sense and we dont have any supports in the classical sense.

    Now if you're ok with that, thats one thing, I'm just acknowledging that it exists and I myself don't agree with it. Again, just to CLARIFY, I am not excusing lazy healers who not DPS. I believe that work on DPS'ing however should be split more so between healing and DPSing. No laziness was gained in this concept.


    edit- Just to ask around on the subject, someone mentioned that DPS-> shorter fights -> saving MP/heals. Now this might be 110% true, and it makes sense just thinking about, but did anyone actually crunch numbers on this? I'm a numbers guy, I'd like to see the data if it is helping and by how much. It wont effect my gameplay (cause again, I DPS), but I'm always curious about such things.

    edit again- I'm looking at just my hotbar atm.... 530 for stone III, 884 for cure II. Am I really saving that much on DPSing? It's not looking likely so far.
    (1)
    Last edited by Keramory; 10-26-2016 at 03:00 AM.

  10. #50
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Keramory View Post
    edit- Just to ask around on the subject, someone mentioned that DPS-> shorter fights -> saving MP/heals. Now this might be 110% true, and it makes sense just thinking about, but did anyone actually crunch numbers on this? I'm a numbers guy, I'd like to see the data if it is helping and by how much. It wont effect my gameplay (cause again, I DPS), but I'm always curious about such things.

    edit again- I'm looking at just my hotbar atm.... 530 for stone III, 884 for cure II. Am I really saving that much on DPSing? It's not looking likely so far.
    I don't know about how much MP it saves, but ~400 Healer DPS on Neverreap/Fractal works out to about 3-5 mins off dungeon time. I crunched the numbers in another thread from fflogs.
    But the BIGGER/more noticeable effect for is that it saves everyone else's MP and TP (as a NIN I can run out of TP on full pulls-all the available mobs before a barrier- if the Healer doesn't help DPS).
    (1)
    Last edited by FunkyBunch; 10-26-2016 at 03:30 AM.

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