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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kazrah View Post
    I have a better idea.

    How about a caster with one spell. That's it. Just one spell. Every other skill it would get would alter the next time that spell is cast in a certain way (i.e. make it a dot, an aoe, make it do triple damage, etc.).
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.

    They call it a Ninja, and his spell is the Mudra. He's got 3 signs that he can use in various ways to generate the Ninjutsu he wants, and he casts it by actually casting the Mudra button.

    Then they gave it a cooldown that was too long to be the only thing he did in combat, so they made him a DoW class with knife/sword swinging moves. Just to give the player something to do between Mudra casts.
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  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.
    Which in large parts is caused by Ninjutsu (and the mudras) being off-GCD abilities, so you have to weave it in between GCDs - Taking too long to do that causes clipping and thus a DPS loss. You can circumvent that by putting the mudras (or other combo spells, whatever you wanna name them) and put them on the regualar GCD. The ninjutsu (or whatever you wanna call that spell) would then have to be proportionally stronger however. Alternately, you can make it an off-GCD ability whose actual effect depends on the rotational abilities used prior - for example, a full Shadow Fang combo would lead to Suiton, Aeolian Edge combo to Raiton, Armor Crush combo to Fuma etc.

    I wouldn't exactly want that to be retrofitted onto ninja, since it wasn't designed like that, but on a new job? I wouldn't mind it at all.
    (1)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.

    They call it a Ninja, and his spell is the Mudra. He's got 3 signs that he can use in various ways to generate the Ninjutsu he wants, and he casts it by actually casting the Mudra button.
    Yup, that's not what I meant. I am well aware of the lag issues that plague Ninjutsu, which is why I suggested one ability (one button, not 2-4 buttons) for each spell modification, so it would be mod, spell, mod, spell or just spam the spell by itself as a filler. Because it's only ONE button that would be oGCD between casts, lag wouldn't be as much of an issue compared to how much it is with Mudras.

    Think of it like a Summoner throwing a Fester right after a cast, or a Bard letting off a Bloodletter or Misery's End between shots. Same concept here, just that it would happen far more throughout the one-spell rotation.
    (0)