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  1. #71
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    I am confused by your earlier post then, where you said "sarcasm off" and then said that BRD/MCH are casters, due to cast bars and remaining stationary..
    The very statement you quoted shows I want more Mages.
    While I DO want more Mages, I'm not going to pretend there isnt enough ranged casters.
    Why would I say this?
    And mechanically they ARE casters. (Just not mages)

    If RDM and BLU can melee, then I'd be pretty content with "mages" and to some extent, limited "casting".

    Also, My post is not directed solely at people who want magic users/mages, but those who want more casters.
    Quote Originally Posted by SendohJin View Post
    i do.
    You believe people only play mages for cast bars? (Im a bit confused here, as your next statement seems to be directed towards me, but is only about you liking BLM, rather than supporting the prior statement.)
    (1)
    Last edited by Claire_Pendragon; 10-25-2016 at 01:45 AM.
    CLAIRE PENDRAGON

  2. #72
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    The very statement you quoted shows I want more Mages.

    Why would I say this?
    And mechanically they ARE casters. (Just not mages)

    If RDM and BLU can melee, then I'd be pretty content with "mages" and to some extent, limited "casting".
    I see, I was thinking of caster and mage as synonymous. I want more mages, but I am not holding my breath. I am not a long time final fantasy fan, but all of the magic users I want (necromancer, Mesmer etc.) are not Final Fantasy traditions. I personally don't like the look of a Red Mage or Blue Mage.
    (0)

  3. #73
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    I have posted it before, but I still think RDM would work fine as a melee DoM DPS class that uses melee and (no-castbar!)magic on two different GCDs, with respective types utilizing MP or TP, and revolve around balancing multiple resources. That'd make the roles 4 tanks, 4 healers, 4 melee DPS, and 4 ranged DPS if we get one of each role in 4.0, satisfy the "I ain't got no time for no bathrobe wizard it's all boring gun mage bow mage" complaints by giving DoM a close-to-mid range melee class, and generally bring something unique to the table as a whole.
    (1)

  4. 10-25-2016 01:44 AM
    Reason
    f

  5. #74
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Kaurie View Post
    I see, I was thinking of caster and mage as synonymous. I want more mages, but I am not holding my breath. I am not a long time final fantasy fan, but all of the magic users I want (necromancer, Mesmer etc.) are not Final Fantasy traditions. I personally don't like the look of a Red Mage or Blue Mage.
    Agreed. I hear so much request for Red and Blue mage but none of it sounds like it'd actually be unique or interesting. At best, if the game introduces "subjobs" that slightly altered a current job, Red Mage would be a subjob of White Mage that trades holy magic for elements (fire/ice/lightning) to basically make White Mage into a moderate DPS with some utility. It still doesn't sound very fun.

    Which I think is the problem with most suggestions on RDM, they look nice on paper but would likely be boring and the same in practice. I think if you really want to have a RDM in this game, you should be looking for extra elements to incorporate into it (likely from other jobs that don't exist in the game) to meld with the concept of RDM...As for Blue Mage, I always disliked that job in its normal fashion.
    (0)

  6. #75
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I personally would not mind another magic dps job but would love for the next tank to be Magic as well. Red Mage ...
    (0)

  7. #76
    Quote Originally Posted by Claire_Pendragon View Post
    You believe people only play mages for cast bars? (Im a bit confused here, as your next statement seems to be directed towards me, but is only about you liking BLM, rather than supporting the prior statement.)
    i believe BLMs who like playing BLM like being stationary and having cast bars, it feels powerful when that Flare/Fire IV timer is ticking. they also like to have tools to make them not die when stationary and those tools do not necessarily include moving or having instant cast.

    if they made BLM so that you can Swift Cast triple Flare, i think that would be bad for the feel of the job the same way WM makes BRD feel like a bad job to play now (regardless of how both jobs are able to perform statistically).
    (2)

  8. #77
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    The only way I could think of to differentiate another caster would be a no-cast bar caster, since
    No movement - BLM
    Lots of movement - SMN
    Perpetual movement - RDM?
    But then, a caster with no cast bar is basically just a melee dps, lol?
    (0)

  9. #78
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by SendohJin View Post
    i believe BLMs who like playing BLM like being stationary and having cast bars, it feels powerful when that Flare/Fire IV timer is ticking. they also like to have tools to make them not die when stationary and those tools do not necessarily include moving or having instant cast.

    if they made BLM so that you can Swift Cast triple Flare, i think that would be bad for the feel of the job the same way WM makes BRD feel like a bad job to play now (regardless of how both jobs are able to perform statistically).
    I do like the casts of my BLM but I also like the instant cast procs, specifically Thunder spells (my favorite). It's a contrast. Sometimes it requires prep, sometimes you can focus concentrated bursts or swift AoE blasts and I like options on how these are applied, i.e. tossing a swift "double Flare". I wish there were a way to "save" channeled casts up so, if I have to move, it pauses the cast instead of cancels it and maybe either restarts at that point within a certain window or applies its channeled cast to whatever spell you want.
    (0)

  10. #79
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by NolLacnala View Post
    The only way I could think of to differentiate another caster would be a no-cast bar caster, since
    No movement - BLM
    Lots of movement - SMN
    Perpetual movement - RDM?
    But then, a caster with no cast bar is basically just a melee dps, lol?
    How about a Hex-master type caster who sets "magical traps" that get triggered upon certain circumstances? Like a hex cast on an ally, if they take 25% of their HP in damage will pacify the last target that hit them + heals said ally for X amount of potency and applies X amount of enmity to the Hex-master. There could be other triggers like setting them on the ground or offensive ones that trigger when the target strikes something.
    (0)

  11. #80
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NolLacnala View Post
    The only way I could think of to differentiate another caster would be a no-cast bar caster, since
    No movement - BLM
    Lots of movement - SMN
    Perpetual movement - RDM?
    But then, a caster with no cast bar is basically just a melee dps, lol?
    Personally, I would say that WoW's Balance Druid, Shadow Priest, Fire Mage, Frost Mage, Arcane Mage, Demo Warlock, Destruction Warlock, Affliction Warlock and Elemental Shaman all play differently.

    I would also say that Guild Wars 1&2's Elementalist, Mesmer and Necromancer all play differently. In Guild Wars 2, they differentiate even more depending on which weapon each uses (staff Mesmer is VERY different from a sword Mesmer). In Guild Wars 1, they differentiate further based on build (i.e. Minion Master, Hex Necromancer, Blood Necromancer). Note that each of these classes also play differently between 1 & 2.

    There are plenty of possibilities when it comes to magic users that go above and beyond 2.
    (2)
    Last edited by Kaurie; 10-25-2016 at 05:02 AM.

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