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  1. #51
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Naunet View Post
    The problem with making classes that are different combinations of stats is...

    All the main attributes are basically the exact same thing with different names: they all increase potency of attacks. Vitality and Piety are the only exceptions to this. Adding in new classes with different combinations of stats wouldn't really provide variety in terms of design and only serve to increase loot bloat on bosses. Think about it - how is Strength functionally different from Dexterity? Or Intelligence? They're not. They're useful for X, Y, and Z classes to increase damage and useless to everyone else.

    In order to get variety in classes via stats, you need to base it off stats that all classes can use that actually do different things, which either means making Crit, Skill/Spellspeed, and the others more relevant, or revamping the main attributes entirely. To see an example, we can look at WildStar's stats. Assault Power and Support Power are the "raw throughput" stats - either increasing damage for assault abilities or increasing damage/healing for support abilities. The other stats - Multihit, Crit, Crit Severity, Vigor, Intensity, etc - are pretty much all useful to all classes in varying combinations and priorities.

    I'm probably getting way off-topic, but the mention of new classes and different combos of main attributes just stirred a thought. xD
    While I understand what you're saying, it's not quite what I meant.

    Using an exampel of a PIE/MND user for example.
    They woudl still equip the usual MND gear that all healers get, but then put on PIE materia.
    No new gear needs to be made.
    Same with any other combination.
    Give them DRG, NIN, or MNK gear, as no one shares it, and then let them slap on the other materia, since u cant put on the same main stat on gear normally.
    Thus giving use to materia, where it currently has no purpose.
    (0)
    CLAIRE PENDRAGON

  2. #52
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kazrah View Post
    I have a better idea.

    How about a caster with one spell. That's it. Just one spell. Every other skill it would get would alter the next time that spell is cast in a certain way (i.e. make it a dot, an aoe, make it do triple damage, etc.).
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.

    They call it a Ninja, and his spell is the Mudra. He's got 3 signs that he can use in various ways to generate the Ninjutsu he wants, and he casts it by actually casting the Mudra button.

    Then they gave it a cooldown that was too long to be the only thing he did in combat, so they made him a DoW class with knife/sword swinging moves. Just to give the player something to do between Mudra casts.
    (0)

  3. #53
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roth_Trailfinder View Post
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.
    Which in large parts is caused by Ninjutsu (and the mudras) being off-GCD abilities, so you have to weave it in between GCDs - Taking too long to do that causes clipping and thus a DPS loss. You can circumvent that by putting the mudras (or other combo spells, whatever you wanna name them) and put them on the regualar GCD. The ninjutsu (or whatever you wanna call that spell) would then have to be proportionally stronger however. Alternately, you can make it an off-GCD ability whose actual effect depends on the rotational abilities used prior - for example, a full Shadow Fang combo would lead to Suiton, Aeolian Edge combo to Raiton, Armor Crush combo to Fuma etc.

    I wouldn't exactly want that to be retrofitted onto ninja, since it wasn't designed like that, but on a new job? I wouldn't mind it at all.
    (1)

  4. #54
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    They tried that already. Something similar, anyway. People complained that it is too susceptible to lag.

    They call it a Ninja, and his spell is the Mudra. He's got 3 signs that he can use in various ways to generate the Ninjutsu he wants, and he casts it by actually casting the Mudra button.
    Yup, that's not what I meant. I am well aware of the lag issues that plague Ninjutsu, which is why I suggested one ability (one button, not 2-4 buttons) for each spell modification, so it would be mod, spell, mod, spell or just spam the spell by itself as a filler. Because it's only ONE button that would be oGCD between casts, lag wouldn't be as much of an issue compared to how much it is with Mudras.

    Think of it like a Summoner throwing a Fester right after a cast, or a Bard letting off a Bloodletter or Misery's End between shots. Same concept here, just that it would happen far more throughout the one-spell rotation.
    (0)

  5. #55
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Unless they've announced it as a class, I'm pretty sure BLM, SMN, SCH, WHM or AST isn't Time Mage...
    You need to do the AST quests...or play AST lol

    Geomancer would of been a nice casting DPS job but Conjurer pretty much took the core spells.
    (1)

  6. #56
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Korbash View Post
    It's really not fair that there are only 2 Magic DPS jobs in the game so far. For those that love and enjoy playing mages in games and MMORPGs, like me, 2 magic jobs is VERY limited. The limitation breaks my heart and I've thought of quitting the game over this. I really hope the Red Mage in the expansion will be a magic DPS.

    The most fun I've had being a mage was in Guild Wars 1 where I played a mesmer, ritualist, elementalist and necromancer. I'd like that to feel pleasure playing a mage here as well, and I'm sure I'm not the only one who love to play a DPS mage here, and would like more variety than what than what we currently have.
    We have 4 ranged dps and 3 melee dps. I betting the next class intros will fix that a bit but I'm up for another magic dps. Ahem..
    (0)

  7. #57
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lufir View Post
    You need to do the AST quests...or play AST lol
    It sucks they took the Time Mage AF, and simply lightened/darkened it to give to Healers/Casters as basic crafting gear :/
    Sorta wish I could get the original colors back on it, and at least PRETEND AST is still Time Mage :P
    (Pretty sure they also took the remaining ideas for a Time Mage story, and slapped it onto Alexanders plot)
    (2)
    CLAIRE PENDRAGON

  8. #58
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    time mage is a debuffer class mainly, sadly since negative effect have barely any effect this jobs will never work.
    (0)

  9. #59
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    Going by the number of "Tanks, Healers, Melee, Ranged" AND "VIT, STR, DEX, MND, INT" users, I'd agree to different ideas.
    Personally, looking at how tanks use both VIT and STR now, I'd like to see more along these lines, to give INT, MND, and DEX materia a purpose. (We also lack a class that directly does more dmg with more PIE)

    If we had RDM, make it use both INT and MND, even if they are limited to a single role. (In this case, lets say healer, let their primary stats be MND/INT for heals, just like tanks. Though some people might not like that for RDM specifically.)(Additionally, I'd more so rather RDM be able to take up all 3 roles, with PIE as the primary stat, and then using the other stats as secondaries for their role.)

    I'm also in favor of combos we dont have, despite how some people think its blasphemy to have those missing combinations. Such a ranged/caster tanks, or Melee healers. (Usually almost all forms of DPS are considered and used at some point eventually, due to the larger number of DPS classes to tank/healer ratio. But there's a few ideas still untouched slightly.)
    they gimped str for tanks, so it doesn't give as much damage as before, they have str for block and parry.
    all pieces of gear have vit, so in that case all jobs use vit and another stat -.- so i don't see why RDM would use vit/int/mnd.

    also no, RDM wont take up all 3 roles...just one, like every other job, otherwise: let's clear Alexander Savage with all RDM \o/ cause it's all roles!

    ya melee healer is going to be so effective when you need to run around like a headless chicken, and try heal everyone who's spread out across the map...or try heal a tank, and get one-shot from a cleave.
    ranged tank? every mob is going to get up to you anyway, or are you planning to kite a primal for a 10min fight? while no melee can hit the boss?

    Quote Originally Posted by Katana190 View Post
    I'm going to get shot for this... I see it this way. 3 tanks, 3 healers, 3 melee, 4 ranged... *runs away*
    uhm in that case it's 6 melee, cause tanks are also melee and 7 ranged, cause healers are also ranged.
    (0)
    Last edited by Radacci; 10-24-2016 at 07:26 PM.

  10. #60
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Mmm... yes, a 5th ranged non-mobile cast bar reliant class. Just what we need. It will fix everything.

    Unless... we get a melee caster? It'll be fun to be up close and- wait, what do you mean I got interrupted? Oh well, I'll just start casting again and- Well that's a pretty looking red circle- oh, I got interrupted again.

    Seriously though, the game has some "holes" in the dynamics we already have. ranged magic damage isn't one of them. we have 2 of those. 5 if you count cleric stance. we ARE missing;

    DoW Tank,
    Melee-range DoW (which I think is a terrible idea),
    AAAAAAAAND........ Insant-cast/weaponskill Ranged DPS (thanks WM and Gauss for removing that)
    (1)

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