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  1. #81
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SendohJin View Post
    i believe BLMs who like playing BLM like being stationary and having cast bars. they also like to have tools to make them not die when stationary and those tools do not necessarily include moving or having instant cast.
    While I personally dont like cast bars, I do feel if the boom is great enough of a trade off, and if BLM was more about "buffing" to take incoming dmg, I'd personally love BLM. But the degree at which it is done, it doesnt quite feel that way to me. (But I do see your point.)

    But for the sake of clarification to my original point, is that she assumes most people complaining about not wanting more ranged, but I'm saying they know "ranged" equates "Cast bars" as far as SE is concerned, which is why they are against it, while not explaining it very well. I doubted people didnt understand her, as the most likely did understand her, but didnt want even MORE cast bars.

    Quote Originally Posted by NolLacnala View Post
    But then, a caster with no cast bar is basically just a melee dps, lol?
    The obvious answer would be "They are a ranged DPS".

    Personally wish they didnt make every class have a bit of every mechanic, so they could have classes who's playstyle is focused on said mechanic.
    (Example being SMN and DoTs. Not that I like SMN being the DoT class, but the point is, not every DPS should have 1-2 DoTs, while SMN is the "has 3 DoTs" class. It should have had a few more, and been solely focused on a DoT playstyle. Same with the other classes.)
    (1)
    CLAIRE PENDRAGON

  2. #82
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kling-Klang View Post
    Stop mentioning "Gun/Bow Mage", these arent "mages" and neither can their wear the clothes a blm/smn can.
    I pretty much agree. It really annoys me when people say that, and I play both Bard and Machinist.
    (1)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  3. #83
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Korbash View Post
    I pretty much agree. It really annoys me when people say that, and I play both Bard and Machinist.
    Pretty sure those people wanted to play those jobs -because- there weren't cast bars tied to them, rather having mobility rather than extra damage. If anything, I'd much rather get rid of utility skills rather than mobility if I wanted more damage, and I think therein lies the current issue with those two jobs.
    (4)

  4. #84
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Pretty sure those people wanted to play those jobs -because- there weren't cast bars tied to them, rather having mobility rather than extra damage. If anything, I'd much rather get rid of utility skills rather than mobility if I wanted more damage, and I think therein lies the current issue with those two jobs.
    They were given support, with lowered dmg, to make up for their lack of cast bars.
    Now they have both, which is kinda BS.
    (1)
    CLAIRE PENDRAGON

  5. #85
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Claire_Pendragon View Post
    Going by the number of "Tanks, Healers, Melee, Ranged" AND "VIT, STR, DEX, MND, INT" users, I'd agree to different ideas.
    Personally, looking at how tanks use both VIT and STR now, I'd like to see more along these lines, to give INT, MND, and DEX materia a purpose.
    I wouldn't mind seeing a caster/melee DPS. They could use INT to increase damage for spells and either STR or DEX for weaponskills. Primary stat materia could have some more value then.

    You could stack one stat, make that your primary damage source, and use the other as filler while your preferred resource (MP/TP) regenerates; or you could split your stats down the middle and average out your damage at the cost of being unable to burst effectively.

    Of course that messes up the loot system; either the player gets screwed for being unable to roll Need on one set of gear that could be an upgrade, or the rest of the party gets screwed because they can roll Need on both.
    (0)

  6. #86
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DarthVella View Post
    Of course that messes up the loot system; either the player gets screwed for being unable to roll Need on one set of gear that could be an upgrade, or the rest of the party gets screwed because they can roll Need on both.
    The solution they already made for that, was what they did with Tanks, give 1 stat a higher value, than the other. Then you can only need on that stat gear. (Example being, As a tank I cant need on STR gear, even if its a massive upgrade from my current VIT accessory.)
    (0)
    CLAIRE PENDRAGON

  7. #87
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    They were given support, with lowered dmg, to make up for their lack of cast bars.
    Now they have both, which is kinda BS.
    It is, but it's mainly the cast bar factor because it's a punishment for those players who didn't want to play a bow mage or a gun mage, but rather a ranged job with mobility.

    I suspect the challenge for the 4.0 overhauls for Bard and Machinist will be to take a long, hard look at both of them and try to figure out for each one whether it should be more aligned to support or more aligned to damage, because the current system of trying to provide both isn't quite working (moreso for Bard I think).
    (3)

  8. #88
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazrah View Post
    It is, but it's mainly the cast bar factor because it's a punishment for those players who didn't want to play a bow mage or a gun mage, but rather a ranged job with mobility.
    Or if they just wanted to play a ranged class without having cast bars. Players that enjoy that sort of gameplay don't really have an option in this particular game.
    (0)

  9. #89
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Khalithar View Post
    Or if they just wanted to play a ranged class without having cast bars. Players that enjoy that sort of gameplay don't really have an option in this particular game.
    Bard shouldve been left alone with more support songs, mch couldve been higher dps gauss stance with some utility, and i dont think a singler person would complain. the its bs post i agree completely with, but they are talking about adding identity back to jobs, hopefully "wanderer
    s
    "dance" isnt something that bards just stand still for anymore. I promote the gun/bow mage argument because its literally barebones what it is, and obfuscated the difference between ranged mages and ranged physical to the point you might as well call it what it is.
    (3)

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