Ooph. They're getting archaic with their Japanese now, too.
Ooph. They're getting archaic with their Japanese now, too.
あっきれた。



In regards to the Limit Breaks... it's a gameplay mechanic. Theoretically we should be able to use one on our own, but that sort of thing would just make headaches. Healer and tank Limits aren't particularly useful in solo play, and you'd have to go around fighting and killing things before every dungeon just in case you need it. There's nothing you should need a Limit for in open-world solo play, and no fight should be unwinnable without a Limit. (The only one that comes to mind where it's absolutely necessary is Alexander Prime, and that will probably disappear once people reach higher gear levels. A couple other fights (Ifrit HM, Ultima HM, and the Chrysalis) come to mind, but they are manageable without it.)
They've been doing that since the introduction of the Au Ra, kinda. Check out the Raen naming conventions; it's a long explanation on what should be a lore-friendly name with details on archaic (14th - 16th century) Japanese and how naming your Au Ra after your favorite anime character more than likely isn't lore-friendly because they're mostly modern names. (Cf. Xaela conventions, which can be summed up with "Pick an old Mongolian name and a tribe with a quirky custom.")
EDIT
Correction: 16th - 18th century Japanese names.
Last edited by Cilia; 10-24-2016 at 11:31 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


