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  1. #1
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Ooph. They're getting archaic with their Japanese now, too.
    (0)
    あっきれた。

  2. #2
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,781
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    In regards to the Limit Breaks... it's a gameplay mechanic. Theoretically we should be able to use one on our own, but that sort of thing would just make headaches. Healer and tank Limits aren't particularly useful in solo play, and you'd have to go around fighting and killing things before every dungeon just in case you need it. There's nothing you should need a Limit for in open-world solo play, and no fight should be unwinnable without a Limit. (The only one that comes to mind where it's absolutely necessary is Alexander Prime, and that will probably disappear once people reach higher gear levels. A couple other fights (Ifrit HM, Ultima HM, and the Chrysalis) come to mind, but they are manageable without it.)

    Quote Originally Posted by Fenral View Post
    Ooph. They're getting archaic with their Japanese now, too.
    They've been doing that since the introduction of the Au Ra, kinda. Check out the Raen naming conventions; it's a long explanation on what should be a lore-friendly name with details on archaic (14th - 16th century) Japanese and how naming your Au Ra after your favorite anime character more than likely isn't lore-friendly because they're mostly modern names. (Cf. Xaela conventions, which can be summed up with "Pick an old Mongolian name and a tribe with a quirky custom.")

    EDIT
    Correction: 16th - 18th century Japanese names.
    (2)
    Last edited by Cilia; 10-24-2016 at 11:31 AM.