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  1. #11
    this is a bad idea and a waste of development time.

    a jump potion was already developed for the Asian market, it would take like 1 guy 1 day to adopt it for the rest of the world.

    rewriting the main story would take multiple people multiple days. huge waste of time and money for something that shouldn't matter to most current subscribers who are already way past that point.
    (8)

  2. #12
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    They should give people the ability to just buy into the game with just 4.0 and have enough quests to help them level characters starting at lvl 30 like Heavensward. Then if they like to go back and experience the rest of the game they should buy it just like we all did. I know skills etc will have to be figured into it but they can gain their skills from POTD ultimately they will forgo the grind we went through from 1-30 and 30-50 with two classes merging into one etc. We also have months of sub investment other than time. I just paid my new one today for the next three months. So for the "new" player base to just waltz in and get all the benefits of skipping ahead is ridiculous. Just my two cents.
    (0)

  3. #13
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by MikeWW View Post
    I really don't care if later story won't make sense if I don't know earlier story because IMO, the writing in FF14 is usually insultingly bad. For example, I still don't understand what the Ascians are trying to achieve... and what... I've been exposed to this so-called story for like 100-200 hours?

    I don't even think FF14's story deserves to even be called a story, often it is just pointless dialogues made to accompany the endless amounts of fetch quests.
    Guess what, I know what the Ascians are trying to achieve. I know that because I payed attention to all the pointless dialogues.
    (23)

  4. #14
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,859
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They don't need to rewrite the entire MSQ from 2.1 to 2.5. They just need to make some of the current "required" quest chains optional instead. Yank off the MSQ flag marker and make it a regular flag marker, and change the requirement from the current previous MSQ to an earlier one.

    There's at least 30-40 out of the 100 quests between 2.1 and 2.55 that could be cleaned out and made optional. Like doing all the quests in Revenent's Toll for Slafborn when the Waking Sands is moving there. Or finding the armor and playing hide and seek with the Doman kids in Vesper Bay. That way, people who want to do the quests and get to know those characters still can.
    (6)

  5. #15
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Balipu View Post
    Guess what, I know what the Ascians are trying to achieve. I know that because I payed attention to all the pointless dialogues.
    They say it is to revive something (spoiler) but where does it ever explain their motive, or what they gain out of it? What's so good or bad about what they aim to achieve? 3.4 also made things a lot more vague, and that silly warrior of darkness pep talk at the end, ugh. Oh my god.

    I'm gonna say it again, the story sucks. It doesn't need explanation for why it sucks, if you don't know why then you wouldn't be able to understand.
    (2)

  6. #16
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    It's really simple all they have to do is make MSQ locked behind the previous stories; however, to enter the zones all you need is the expansion code registered. Inside of having raids and dungeons locked behind MSQ make some side-quest to unlock. That way the MSQ still make sense and the new jobs/dungeons/optional side content isn't locked by story.
    (2)

  7. #17
    Player
    Join Date
    Nov 2014
    Posts
    290
    Quote Originally Posted by Norleas View Post
    "Bloodstorm" what's that? Did 5.0 already get leaked?
    5.0? Umm that is 4.0 and it was not leaked.. It was told to everyone at fanfest this pass week. Also it was posted on the loadstone a few days ago. Iv said this many time... The story will always come 1st in FFXIV. That's why there most likely not going to give use a potion and not letting ppl skip the story in 2.0&3.0 for 4.0 this summer.

    Also the 4.0 will not be a "new" story.. It will still have a lot to do with the games back story and to what's been going on in Ala Mhigo and Uldua the pass 20 years and today. So not knowing the story up till now will make ppl that want to know miss out on 90% of what's been going on the last 2-3 years.
    (1)

  8. #18
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Brightshadow View Post
    It's really simple all they have to do is make MSQ locked behind the previous stories; however, to enter the zones all you need is the expansion code registered. Inside of having raids and dungeons locked behind MSQ make some side-quest to unlock. That way the MSQ still make sense and the new jobs/dungeons/optional side content isn't locked by story.
    Problem is, the story does not make sense if every fresh adventurer can waltz into occupied Ala Mhigo, or the infamously isolationist Ishgard.
    (1)

  9. #19
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Balipu View Post
    Problem is, the story does not make sense if every fresh adventurer can waltz into occupied Ala Mhigo, or the infamously isolationist Ishgard.
    That only matters if the person cares about the story,or anything other than joining the boring weekly lockout endgame as quickly as possible.

    Personally, I like the story myself. I do understand that there are a large number of people who just want to kill stuff.

    I think for HW, they could have put the trainers in HW to start and the level 50+ job quests should have been in HW. For SB, they could add a new level 35 area that has the new trainers and add that to 2.0 content. That way, people get their jobs at 30 and don't "waste" their time leveling another job.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  10. #20
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MikeWW View Post
    They say it is to revive something (spoiler) but where does it ever explain their motive, or what they gain out of it? What's so good or bad about what they aim to achieve? 3.4 also made things a lot more vague, and that silly warrior of darkness pep talk at the end, ugh. Oh my god.

    I'm gonna say it again, the story sucks. It doesn't need explanation for why it sucks, if you don't know why then you wouldn't be able to understand.
    Actually, that's not how debate works. You cannot say 'X, and if you do not understand why then you cannot understand why.' "If you do not understand why that is bad for debate, then you cannot understand why debate works the way it does."

    In your opinion the story is bad. Sure, that's fine. However, explain why the lorebook has sold out immediately both at Fanfest and online, if the story is as bad as you say. As well, there are answers to your questions if you'd bother to look.

    The story goes to great lengths to show that the Ascians are trying to revive their Dark God Zodiark, who is the evil to Hydaelyn's good. To this end, they're weakening Hydaelyn by forcing beast tribes to summon Primals, because every primal summoned eats that much more of her total aether. Why is this bad? It isn't necessarily, we just know that Zodiark and Hydaelyn are opposed to each other, and we're Hydaelyn's guardians as the Warriors of Light.

    Where does it explain this? It's inferred in a lot of cutscenes, however it's most obvious in cutscenes after you kill EX Garuda, Titan, and Ifrit where they discuss how they're enjoying the fact that your only option is to keep playing their game because every time they re-summon a Primal it sucks more aether from Hydaelyn, but it becomes a constant drain on her if we just let them roam around. In the end of 2.0 they talk about their plans to revive Zodiark.

    I can agree with you as far as the ending of 3.4's story, and I'm especially sad the concept of the Warriors of Darkness was wasted just to introduce multiple worlds to us and deliver the maguffin to the bad guys. That doesn't mean the entire story up till now has been bad, however.
    (7)

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