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  1. #31
    Quote Originally Posted by KaitlanKela View Post
    People are missing the point, IMO.

    It's about not populating Ala Mhigo with level 60 people who bought a potion and have NO IDEA how to play the game, no nothing about their rotation which is quite complex, and have no way of easing themselves into the difficulty level of endgame content.
    And you missed the point. A rotation is learned by reading the tooltip and using it. the MSQ and leveling up doesn't actually make you do that, unless you also ban most ways of gaining experience.

    "New Adventurer" tag players who use Jump Potions until they pass certain parts of Stone Sky Sea. now you have a way to ease them into the difficulty of endgame content. also ban "New Adventurer" tag players from access to Raid Finder (Duty Finder is fine).
    (8)

  2. #32
    Player
    Remus's Avatar
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    Garlemald
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    Robas Kebas
    World
    Odin
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    Samurai Lv 100
    Quote Originally Posted by KaitlanKela View Post
    It has very little to do that you don't like the cutscenes, and more to do with the fact that you've missed the point in both threads and won't properly address the core issue.
    They haven't missed the point. People who are saying no to it are mainly saying no because story and the response they gave is valid and relates to what they are saying.

    Think of it like this. If you had limited resources on creating content what would be the best course of action:

    1) Changing the MSQ by making it shorter which could take quite a bit of time away from developing level 60-70 content because your wasting time with 1-50 content. You need to also remember they would need to remove quests and make sure the ones left direct you to the right place and such and change the amount of exp it gives and the items.

    or

    2) Just implementing a item which already exists in the game just not on our server and take them to 60 and they can focus on 60-70.

    If I was a developer I would go with 2. If you want to do the old content then do it. I won't waste time going back just to fix something a minority will even read. If you really want the story then don't use the potion simple as that. I don't see what the problem is with choice.

    Also you already know how small this dev team is do you really want them to go back and waste time on 1-50 content =_= when they could spend more time on 60-70?
    (5)

  3. #33
    Player Terribad's Avatar
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    Jun 2014
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    240
    Character
    Moxie Desu
    World
    Diabolos
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    White Mage Lv 70
    Quote Originally Posted by KaitlanKela View Post
    It has very little to do that you don't like the cutscenes, and more to do with the fact that you've missed the point in both threads and won't properly address the core issue.
    You guys just want to feel important because you like lore. Who cares? Other people don't want to do the story quests, it doesn't teach you anything about your skills or rotation. Get over it?

    Quote Originally Posted by Blood-Aki View Post
    Alex normal was added because enough people COMPLAINED that they could not access the story from the coil turns, which was OPTIONAL, a large majority of people may disagree with it being "boring"
    Putting story behind a raid isn't the same as people wanting normal MSQs to be optional, stop reaching.

    If they disagree, that's fine they can do the story quests...like how it is in every MMO out.
    (1)

  4. #34
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    Quote Originally Posted by Terribad View Post
    You guys just want to feel important because you like lore. Who cares? Other people don't want to do the story quests, it doesn't teach you anything about your skills or rotation. Get over it?



    Putting story behind a raid isn't the same as people wanting normal MSQs to be optional, stop reaching.

    If they disagree, that's fine they can do the story quests...like how it is in every MMO out.
    It isn't reaching, you're just trying to hard to be right and failing, but since it's to difficult for you to grasp, giving your childish posts i'v seen so far i'll help you out: it means that a lot of people do play this game for the story with it, you know it being a ROLE PLAYING GAME and all that, that FOCUS on stories. that they felt they had to add it soloely for the people that like the story, you get it now?

    Just because you don't like the story and think it's boring (why are you here again?) does not mean most of the playerbase does not, You'll have to deal with the story, looks like you are the one that needs to Get over it.
    (1)

  5. #35
    Player
    kuma_aus's Avatar
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    Aug 2014
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    Paca Kuma
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    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Airget View Post
    Altering quest is a lot to work on though, to cut the fat of some quest and clean up the narrative. it would take a lot of work to balance it while also making sure they don't leave out anything important. The best way to actually "fix" the issue is adding in shortcuts based on the completed journal list.
    Altering a huge number of quests might be quite a lot of work to do. But the 2.1 - 2.55 quests aren't that large amount of quests and when it effects how good of a product FFXIV is as a whole package, it's defiantly worth it. I don't think there is anyone who is new to the game that thinks the 2.1 - 2.55 MSQ quest line is that great because of how much useless stuff is in it. Most people I know only really enjoy the later parts of it since it picks up on the story and has minimal useless quests, most people seem to find it as some kind of chore to go through so that they can reach the expansion.

    Quote Originally Posted by Terribad View Post
    Why do you care if people skip the story? People skip the story now. I hope they make the story completely optional, it's boring anyway.
    Then people can keep on skipping. Skip the story but still play the game. The people who do that right now reach Heavensward in a week or two. This lets them get used to their jobs and experience all the hard work spent on 2.X (thus making the game bigger compared to if they only do 4.X content). By letting people skip 2.X and 3.X, you'll have years of development time become useless to those people.
    (1)

  6. #36
    Player Terribad's Avatar
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    Moxie Desu
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    Diabolos
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    White Mage Lv 70
    Quote Originally Posted by Blood-Aki View Post
    Snip
    Who said anything about most of the playerbase? I said I find it boring and hope it's optional. In any of my other posts I sad "a good chunk of people" also skip it, stop reaching lol. It is a roleplay game, good job on figuring that out, do you role play? How many people here ACTUALLY role-play? Hmm. However it's ALSO a MMO but people keep forgetting that for some reason. Someone skiping cutscenes does not mess with your gameplay in any way, shape, or form. Making the MSQ optional does nothing to you, you can still do your MSQs and for the people that like to grind in MMOs (cause hey, that's an option once you tag MMO onto it) they can grind.

    Also it's a MMO there's several reasons to be here that have nothing to do with story, shocking right?

    Quote Originally Posted by kuma_aus View Post
    By letting people skip 2.X and 3.X, you'll have years of development time become useless to those people.
    But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
    (2)
    Last edited by Terribad; 10-20-2016 at 07:20 AM.

  7. #37
    Player
    KaitlanKela's Avatar
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    Kekela Kela
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    Brynhildr
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    Scholar Lv 60
    Okay, let's back up.

    FFXIV is marketed as a story-based game. Comes with the franchise. This is hardly disputed.

    Therefore, most development time is put into the MSQ and the instances that accompany it.

    What exactly is making it a side-story optional going to accomplish? Essentially there is now less game to play. Less people have instances unlocked to play with, queues get long, things die, people leave. How is that helping the community? How does that keep subscriptions? How does that keep content alive, when the devs spent time and resources on it?

    It doesn't, it leads to a very unhealthy game. The economic repercussions are pretty serious.

    Now, if you want to talk about if introducing a leveling potion would be good for the community? You can claim people can learn how to play their job from the tooltips. But is it true in practice? Do you remember people complaining about tanks that leveled up through fategrinding and killing mobs and had no idea what their role was in an instance, and didn't know how to generate hate? What about the DRKs/ASTs right after HW dropped queueing into leveling roulettes with no idea how to play their role? Was that good? Was that fun? Was that healthy? Yeah, the tooltip argument doesn't work in practice, and that's all that matters.
    (2)

  8. #38
    Player
    KaitlanKela's Avatar
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    Kekela Kela
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    Brynhildr
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    Quote Originally Posted by Terribad View Post
    But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
    Even if nobody cared about the dialogue, which is just untrue, but let's go with it, what about the instances? If you don't have people doing the quests to unlock them, then they die. Queues become stupidly long, it becomes prohibitively hard to find a group. Is that a good gameplay model?
    (1)

  9. #39
    Player
    KaitlanKela's Avatar
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    Kekela Kela
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    Brynhildr
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    So, could you quote me where you talked about how not necessitating the unlock of story-related instances (which most of them are) and how that will affect queue times? Because that's really what I'm interested in. Thanks.

    I'd also like to say that people learning their jobs well enough to not hold the community back in endgame just by looking at tooltips/fategriding is not compelling, as we've seen over and over again how "well" most of these people play in reality, see my examples in other posts. I'm not persuaded.
    (1)

  10. #40
    Player
    kuma_aus's Avatar
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    Paca Kuma
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    Chocobo
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    White Mage Lv 100
    Quote Originally Posted by Terribad View Post
    But it's useless to them now, you get that right? This is the argument I don't get "But it'll become useless" it basically already is, people just smash through it. They don't read anything, they don't care, their goal is to get to x. So why not make it optional? That way the people that enjoy it can and the people that don't can do what they enjoy.
    How is it useless? You still go through The Black Shroud, La Nocsea and Thanalan. You still go though the 2.X dungeons, trials and solo instance battles. You don't enjoy the story, then don't watch it.
    (1)

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