Except you know SpS, CRIT or PIE...
People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
Last edited by Underdog2204; 10-11-2016 at 01:31 AM.
In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.
Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
Last edited by Thunda_Cat_SMASH; 10-11-2016 at 01:41 AM.
I come from a time when everyone was expected to do their job.... No I would put the blame on the healers for failing the mechanic intended to test them.VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.
Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.
Btw I can't even parse :P
Scrip and raid gear have added materia slots recently. No overmelding yet.Forgive me for being ignorant, but... was there some sort of change in Heavensward that made it so crafted gear was the best raiding gear or something?
Back when I last played, the only gear you could meld materia to was crafted gear and that was only really useful if you wanted to drop a bunch of gil on some starter gear you'd replace in a week or two. Any raid gear had no materia slots...
I mean this doesn't make a lot of sense. If you are confident in your ability to avoid stuff, VIT won't help you. VIT isn't going to give your party members more HP. As a healer, if you meld up stuff that increases your health, it will add up to more total HP throughout the fight.In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
Let's say that those melds will give you a minor 1% boost in your healing abilities. Let's say as a healer, you're doing 3k HPS in an 8 minute encounter. 3000 HPS x 60 sec/min x 8 min = 1.44 million HP healed. A 1% increase gives you 14,400 more HP healed in the fight. That's quite a bit more effective HP gained than the 3K from VIT.
The only reason to meld VIT is if you are in progression and are undergeared for an unavoidable aoe attack.
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