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Thread: Why No Melds?

  1. #181
    Player
    Bdyer's Avatar
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    Alduin Mik'tala
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    Hyperion
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    Conjurer Lv 70
    Quote Originally Posted by Underdog2204 View Post
    Who in their right mind meld's Vit?
    Healers in their accessory slots. + 75 vit or more can add up to a very good of hp.
    (3)

  2. #182
    Player
    Underdog2204's Avatar
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    Dacien Valtin
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    Odin
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    Machinist Lv 70
    Quote Originally Posted by Bdyer View Post
    Healers in their accessory slots. + 75 vit or more can add up to a very good of hp.
    Except you know SpS, CRIT or PIE...

    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    (2)
    Last edited by Underdog2204; 10-11-2016 at 01:31 AM.

  3. #183
    Player
    Bdyer's Avatar
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    Alduin Mik'tala
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    Hyperion
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    Conjurer Lv 70
    Quote Originally Posted by Underdog2204 View Post
    Except you know SpS, CRIT or PIE...

    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    (2)

  4. #184
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    Thunda_Cat_SMASH's Avatar
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    Sylvana Tenebri
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    Malboro
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    Marauder Lv 79
    Quote Originally Posted by Underdog2204 View Post
    Except you know SpS, CRIT or DET...
    Y
    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.


    Quote Originally Posted by Bdyer View Post
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.
    (2)
    Last edited by Thunda_Cat_SMASH; 10-11-2016 at 01:41 AM.

  5. #185
    Player
    Underdog2204's Avatar
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    Dacien Valtin
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    Odin
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    Machinist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.




    Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.
    I come from a time when everyone was expected to do their job.... No I would put the blame on the healers for failing the mechanic intended to test them.

    Btw I can't even parse :P
    (0)

  6. #186
    Player
    aesteval's Avatar
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    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Underdog2204 View Post
    Who in their right mind meld's Vit?
    Great thing to have in non fending accessories that can be overmelded. Get some more HP for the squishies and can overmeld desired secondary stats.
    (1)

  7. #187
    Player
    aesteval's Avatar
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    Tae Sylphanas
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    Ultros
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    Dancer Lv 90
    Quote Originally Posted by Naunet View Post
    Forgive me for being ignorant, but... was there some sort of change in Heavensward that made it so crafted gear was the best raiding gear or something?

    Back when I last played, the only gear you could meld materia to was crafted gear and that was only really useful if you wanted to drop a bunch of gil on some starter gear you'd replace in a week or two. Any raid gear had no materia slots...
    Scrip and raid gear have added materia slots recently. No overmelding yet.
    (0)

  8. #188
    Player Kaurie's Avatar
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    Kaurie Lorhart
    World
    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Bdyer View Post
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    I mean this doesn't make a lot of sense. If you are confident in your ability to avoid stuff, VIT won't help you. VIT isn't going to give your party members more HP. As a healer, if you meld up stuff that increases your health, it will add up to more total HP throughout the fight.

    Let's say that those melds will give you a minor 1% boost in your healing abilities. Let's say as a healer, you're doing 3k HPS in an 8 minute encounter. 3000 HPS x 60 sec/min x 8 min = 1.44 million HP healed. A 1% increase gives you 14,400 more HP healed in the fight. That's quite a bit more effective HP gained than the 3K from VIT.

    The only reason to meld VIT is if you are in progression and are undergeared for an unavoidable aoe attack.
    (1)

  9. #189
    Player
    aesteval's Avatar
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    Tae Sylphanas
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    Ultros
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    Dancer Lv 90
    Quote Originally Posted by aesteval View Post
    Scrip and raid gear have added materia slots recently. No overmelding yet.
    *tome, dungeon, raid, etc. You get my point. Scrip -> Scripture tomestones

    Started with the 220/230 gear I think. Dungeon gear started with 225?
    (0)

  10. 10-11-2016 01:53 AM

  11. #190
    Player
    Underdog2204's Avatar
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    Dacien Valtin
    World
    Odin
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    Machinist Lv 70
    Quote Originally Posted by aesteval View Post
    Scrip and raid gear have added materia slots recently. No overmelding yet.
    Which will never happen unless they add more guaranteed slots on crafted gear.
    (2)

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