Thanks Nakade! I corrected a few details in the pictures. Note that the old MaMa PbP Low CP picture just had the wrong craftmanship ;-)
Thanks Nakade! I corrected a few details in the pictures. Note that the old MaMa PbP Low CP picture just had the wrong craftmanship ;-)
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
regarding your option2 best for macro work...
The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro
P.s. the requirement to complete your synth in MuMe, 2x PbP, and 3x CSII under IngenII is (at most) 1022 craftsmanship, so you can correct that part too
EDIT:
For hands-on work, you really can't beat the quality potential of Maker's Mark + PbP - but using Rapid Synthesis works out a bit more nicely if you want something 40% faster and with much less paying attention and very similar results, and at 40% faster, fishing for decent RNG & reclaiming if you don't get it is much better than sitting through hours of flawless synthesis spamming in my opinion
At 439 CP & you have even more chances to take Precise Touches if you start with extra (1 @ 457+, or 2 @ 473+) due to being under Steady Hand II for your progress phase.
Craftsmanship requirement is something around 1030 or 1031? (interpolating between my 1027 & 1037 craftsmanship data points with 1027 falling 4 short, and 1037 going 10 over)
Last edited by Sayboar; 10-03-2016 at 07:30 PM.
I been using a 2 button Muscle Memory macro since 3*. My 4* adjustment was actually this one you listed as well with the innovative touch at the end. This is definitely the way to go unless you want to tirelessly slave over MaMa rotations. (NOPE!)regarding your option2 best for macro work...
The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro
Thanks for the notes Saber. For someone posting new to the forums here your information is refreshingly awesome accurate and thinking outside of some of the older approaches some of us are all to stuck to. I concur with pretty much everything you posted and personally used to do a double rapid and found it perfectly fine. It wasn't until I did some really tough math and break downs on what statistically works out the best and what the gained advantage was before dropping it. With this said you only need to HQ your end good, you don't need to blow it out of the park. So if you can acceptable HQ with a rotation, its acceptable for work. At this point on the forums there appear to be a notable number of people doing muscle memory rotations as their primary, simply because its what they found most comfortable.regarding your option2 best for macro work...
The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro
I'm taking a look over your proposed MuMe+Ingeunity+Carefulsynth. Looks like you cracked the egg on getting the second comfort zone synth into the rotation and making use out of it. If that is the case then you're likely right in that what you're prposing is a better approach.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
SHOOT I remember why I didn't consider this approach during 3* crafting. Because the extra SH wasn't needed and the extra PbP wasn't needed. Consequently during three star you could only squeeze out 8 extra CP... which was consequently lost to the extra SH you would have to spend it on... so you were better off skipping the Second CZ only SHing three times total and saving the extra CP for a guaranteed touch. But at this point you have to really drop the touch and you have two extra actions pulling the synth out... so you're absolutely right your proposed adjustment = awesomesauce
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Tested Saber's proposed rotation and its solid. I've made two macro variations of it. The one I prefer has a staggered hasty behind the Innovative Touch (so the macro can be used even if you are not a specialist). Saber do mind if I list your roation as the advised 4 star Macro? And verify you came up with it mostly on your own ;-) I know as Jin said he came up with something super similar.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
I'm curious about that rotation that Saber posted from the progress standpoint, I'm just wondering why the 2 PbPs + 3 CSIIs when (at my craftsmanship stats anyway), 1 PbP + 4 CSIIs after Ing2 also completes the craft. Perhaps I might just be at a breakpoint where an extra CSII does the job of the extra PbP, but I'm wondering if there's any reason to use PbP instead when it's an extra 15cp.
Are you sure that's for four star crafting? I'm looking at the math and according to my sheet you get 650 progress for Muscle memory, and 435 for your first PbP. This leaves 883 remaining progress. Divided by four that is ~221 that would be needed for each CarefulSynth. According to the breakpoints we have seen you would need something like 1135+ craftsmanship in order to do this.I'm curious about that rotation that Saber posted from the progress standpoint, I'm just wondering why the 2 PbPs + 3 CSIIs when (at my craftsmanship stats anyway), 1 PbP + 4 CSIIs after Ing2 also completes the craft. Perhaps I might just be at a breakpoint where an extra CSII does the job of the extra PbP, but I'm wondering if there's any reason to use PbP instead when it's an extra 15cp.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Oh you're right, there's indeed 884 progress remaining and I won't hit it with 4 CSIIs (204 under Ing2 at 1056 craftsmanship). Yeah I'm not sure how I got the impression it would complete, I must've been sleepy or something, looks like 2 PbP is the way to go.
You're good I had that impression at first myself till I tried it twice. I was sleepy two hence having to do it two times to convince myself I didn't make a mistake.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
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