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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80

    Heavensword 4* Crafting Rotation and Macro

    Hi everyone! Four star crafting as many folks have pointed out on the forums is very similar to three star crafting. Rotations using Makers mark and Piece by Piece are stronger overall while rotations using Muscle memory and Ingenuity are weaker but save time. In general what this means is that versions of Rath's MaMa PbP rotation are best for hands on crafting. While variations of my MaMa Careful Synth rotation are best for macro work. Below I will outline both rotations and how I current recommend they be executed for Four star crafting.

    Video Guide:
    https://www.youtube.com/watch?v=Cap1ZEyXomQ

    Option 1 Best for Hands On Work - Modified version of Rath's MaMa PbP:

    Using Rath's modified rotation you must succeed 12 out of 16 Flawless Synthesis. Three are under SH, so statistically you are only attempting to succeed 9 out of 13 flawless. This means you can almost always safely ToT once, and often safely ToT twice. Likewise if you have MAX CP and use SHI (NOT II) you can squeeze out TWO extra 18 point options (precise/basic/innovate). Note if you ToT twice you can use SHII at the end (if executing the MAX CP design). I've listed two versions one for Low CP and one for Max CP. Note that if you have slightly less CP than the low version you can change some of your SHII to SHI.

    MaMa PbP (4 Star Low CP) - Required stats 1023 Craftsman and 437 CP (Character base stats 995 Craftsman, 389 CP and HQ Baked Onion Soup):


    MaMa PbP (4 Star Max CP) - Required stats 1023 Craftsman and 473 CP (Character base stats 995 Craftsman, 425 CP and HQ Baked Onion Soup):


    Please Note: The pictures show less flawless synths than you actually get. MAKE sure to use up all your flawless synths. Also while executing either rotation after your flawless synth cycle, make SURE to check your progress and don't accidentally early complete your good OR fall short from completion! Also note you can use other food for these BUT you may need additional base crafting to miss the same flawless synths!
    (3)
    Last edited by Katlyna; 10-03-2016 at 01:18 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Option 2 Best for Macro Work - Saber's MuMe Careful Synth:

    Here is Saber's modified 1 through 4 star macro approach based off approaches posted by Yulani, myself and others. I use this macro for making one through four star materials/recipes which have 70 durability. This should HQ your materials roughly 70-90% of the time (with ~1500 starting quality) and is highly useful for making lots of food, potions, or base leather/cloth/nugget type materials. Note there is some wiggle room for getting extra from what is seen in the picture; you can drop the Innovative touch to free up 8 more CP if you have less CP. The big advantage with the macro below is time to execute. This takes 26 actions as apposed to 40+ actions a flawless synthesis macro takes. It is slightly less powerful, but excels at cranking out food, potions, and intermediate materials. None the less I do frequently use it to make 4 star HQ armor so long as I start with 4k+ quality. Also this has no chance to fail progress! Hats off to Saber who found a graceful way to fit in a second comfort zone, to allow SH to be cast once more within our CP requirements.

    MuMe PbP (1-4 Star Max CP) - Required stats 1022 Craftsman and 477 CP (Character base stats 994 Craftsman, 429 CP and HQ Baked Onion Soup):


    #Food 80 MuMe Start:
    /ac "Muscle Memory" <me> <wait.3>
    /ac "Comfort Zone" <me> <wait.2>
    /ac "Inner Quiet" <me> <wait.2>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Waste Not II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Comfort Zone" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>

    #Food 80 MuMe End
    /ac "Steady Hand" <me> <wait.2>
    /ac "Piece by Piece" <me> <wait.3>
    /ac "Master's Mend II" <me> <wait.3>
    /ac "Piece by Piece" <me> <wait.3>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Innovative Touch" <me> <wait.1>
    /ac "Hasty Touch" <me> <wait.3>
    /ac "Great Strides" <me> <wait.2>
    /ac "Byregot's Brow" <wait.3>
    /ac "Ingenuity II" <me> <wait.2>
    /ac "Byregot's Blessing" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>

    Please Note: This macro supports specialist and NON specialist classes by using a staggered Innovative Touch > Hasty Touch. If you are not a specialist the Innovative touch will fail and perform the hasty after. If you are a specialist you will execute the Innovative touch, and the hasty after will not execute. I designed it this way primarily for simplicity so it will work on all crafting classes, 1 through 4 star without issue. Also there is a "Byregot's Brow" to consume any "good/excellent" two steps before "Byregot's Blessing" to avoid consuming a "poor" state. This is optional but very useful.
    (3)
    Last edited by Katlyna; 10-07-2016 at 02:47 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  3. #3
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    regarding your option2 best for macro work...

    The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro



    P.s. the requirement to complete your synth in MuMe, 2x PbP, and 3x CSII under IngenII is (at most) 1022 craftsmanship, so you can correct that part too

    EDIT:
    For hands-on work, you really can't beat the quality potential of Maker's Mark + PbP - but using Rapid Synthesis works out a bit more nicely if you want something 40% faster and with much less paying attention and very similar results, and at 40% faster, fishing for decent RNG & reclaiming if you don't get it is much better than sitting through hours of flawless synthesis spamming in my opinion

    At 439 CP & you have even more chances to take Precise Touches if you start with extra (1 @ 457+, or 2 @ 473+) due to being under Steady Hand II for your progress phase.
    Craftsmanship requirement is something around 1030 or 1031? (interpolating between my 1027 & 1037 craftsmanship data points with 1027 falling 4 short, and 1037 going 10 over)
    (1)
    Last edited by Sayboar; 10-03-2016 at 07:30 PM.

  4. #4
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
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    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sayboar View Post
    regarding your option2 best for macro work...

    The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro
    I been using a 2 button Muscle Memory macro since 3*. My 4* adjustment was actually this one you listed as well with the innovative touch at the end. This is definitely the way to go unless you want to tirelessly slave over MaMa rotations. (NOPE!)
    (0)

  5. #5
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Sayboar View Post
    regarding your option2 best for macro work...

    The picture provided uses byregot's blessing outside of SH. You mention moving hasty touch outside of SH to remedy this and I haven't run the numbers to determine which is better, but there is a better alternative which does both, at the cost of needing 477 CP & 2 extra steps (28 vs 26). I think the benefits outweigh the costs as getting max CP melded is not costly at all really, and it's still a 2-hit macro
    Thanks for the notes Saber. For someone posting new to the forums here your information is refreshingly awesome accurate and thinking outside of some of the older approaches some of us are all to stuck to. I concur with pretty much everything you posted and personally used to do a double rapid and found it perfectly fine. It wasn't until I did some really tough math and break downs on what statistically works out the best and what the gained advantage was before dropping it. With this said you only need to HQ your end good, you don't need to blow it out of the park. So if you can acceptable HQ with a rotation, its acceptable for work. At this point on the forums there appear to be a notable number of people doing muscle memory rotations as their primary, simply because its what they found most comfortable.

    I'm taking a look over your proposed MuMe+Ingeunity+Carefulsynth. Looks like you cracked the egg on getting the second comfort zone synth into the rotation and making use out of it. If that is the case then you're likely right in that what you're prposing is a better approach.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  6. #6
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Skill Switch Macros

    Also for most classes you cannot equip ALL the skills listed above for Raths MaMa and Kat/Yuli's MuMe. Consequently I keep these two macros on my shared crafting bar for switching my skills. I press Crafting Mode before doing hands on crafts, and I hit Macro Mode before doing macro work.

    #Crafting Mode
    /aaction "Muscle Memory" off <wait.1>
    /aaction "Ingenuity II" off <wait.1>
    /aaction "Tricks of the Trade" on <wait.1>
    /aaction "Reclaim" on
    /echo Crafting Mode Enabled <se.1>

    #Macro Mode
    /aaction "Tricks of the Trade" off <wait.1>
    /aaction "Reclaim" off <wait.1>
    /aaction "Muscle Memory" on <wait.1>
    /aaction "Ingenuity II" on
    /echo Macro Mode Enabled <se.2>
    (2)
    Last edited by Katlyna; 10-02-2016 at 09:04 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  7. #7
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I use rath's rotation and with craftmanship 997, it needs at least 12 flawless synthesis.
    (3)

  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Thanks Eul I was just checking that number =-) 12 out of 16 Flawless Synthesis is what my testing shows. So you can ToT 1-3 times comfortably. Two is probably the safe ToT target.
    (1)
    Last edited by Katlyna; 10-02-2016 at 09:08 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  9. #9
    Player
    ChameleonMS's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I use Rath's with a 3rd PbP. It affords additional space in FS section for ToT procs and FS failures, exchanging the two CSII for HTs in the middle of the rotation while maintaining the final completion being just one CSII. This also provides an additional HT overall.
    (0)

  10. #10
    Player
    Ikki_Wiki's Avatar
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    Jul 2015
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    14
    Character
    Ikki Wiki
    World
    Seraph
    Main Class
    Warrior Lv 90
    I noticed on the Max CP 4 star rotation the last SH is just a regular SH and not an SH2 even while you have the spare CP and the Basic Touch would only have 90% chance, so I guess it was a typo and you meant to use SH2, or is it to gamble on an Innovative touch after the SH if you used a Precise Touch?

    How do you feel about Innovative Touch for manual work? if it worth the risk replacing an already unreliable Hasty Touch if you have the spare CP but not enough for a Basic Touch instead? assuming it's used after the last SH/SH2 to buff a HT/BT and the BB.

    Is innovation not worth it instead of a BT for the finishing touches? or you left it out just for the cross class limitations on some classes?


    Something I noticed with Max CP, is that if you used Seafood Stew instead, you could end it up with SH2, InT, BT, GS, BB and end up with 17 spare CP, giving you 2 extra Precise Touchs if you land a single ToT during the FS part.
    (0)

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