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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Looking at world first groups isn't a good way to judge how difficult something is. Usually world first groups spend 16+ hours a day doing the raid. A8S was beat 6 days after the patch was out so really not much different I am sure the majority of the playerbase will still have a really hard time beating A12S
    (4)

  2. #2
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Zumi View Post
    A8S was beat 6 days after the patch was out
    Lol. No. A8S was beaten on the first day of the 4th week after the patch (Day 29).

    This was the day they were able to buy tome weapons (and upgrade them). From what I have read, they should had at least 6 upgraded weapons and alot other gear on this day.
    (1)
    Last edited by KarstenS; 09-30-2016 at 03:39 PM.

  3. #3
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by KarstenS View Post
    Lol. No. A8S was beaten on the first day of the 4th week after the patch (Day 29).

    This was the day they were able to buy tome weapons (and upgrade them). From what I have read, they should had at least 6 upgraded weapons and alot other gear on this day.
    A8S savage was cleared in 17 days, its A4S that took around 30 days
    (2)

  4. #4
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rita1989 View Post
    A8S savage was cleared in 17 days, its A4S that took around 30 days
    Still more than 6 days and way more than 2 days.

    But just to remember what Yoshi P did say some time ago about the difficulty of creator savage:

    Y. Firstly, the DPS checks for Gordias were too high so we shifted the difficulty of Midas by "making the players dance" and we overdid that too. Regarding Midas, Let's just say the level cap was still 50 and you could use the level 50 rotations. I think the clear rates would have been way way higher. After checking the data and logs, we noticed "Understanding the mechanics,judging,dodging and maintaining the level 60 rotations on top of that" is what created the enormous gap between players. There are a lot of buffs you need to manage and maintain and not only that, but the phase transitions or enemy mechanics disturb that rotation. This led to requiring players to flexibly judging in certain situations. Back in binding coil of Bahamut, there were some harsh mechanics, but the difference in rotations directly slashed the gap in difficulty. It's too late to change the rotations during the 3.x series so we'll lower the difficulty of the final tier of Alexander instead.
    Source

    In a later Interview he also clarified, that "Savage" is content for the 1 digit percentrange and not for everyone.

    The balance of creator savage is more like a band aid fix because of the rotation issues, they cant fix before the expansion. From what he did say, they don't have plans to repeat this in 4.0.
    (3)