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  1. #51
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    Pretty much this. Say what you will about the skill level of XIV players or whatnot, but realistically, Gordias/Midas clears were too freaking low and this looks to be remedying that. Nobody should care that it's too easy for "some" people - it shouldn't be "too hard" for MOST people.
    Well said.
    (11)

  2. #52
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Also now u can easy clear everything ilv 250 there is no even need fore tome gear anymore.. Not even the primal weapon is needed.. For people who says wait to see the clear rate.. Man u can set the difference betwen gordias and midas to 20/30% .. Creator is 80% easier than midas cuz there are lack of wipe raid mechanic and total 0 dps check
    (1)

  3. #53
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The current difficulty of Normal mode is easier in mechanics, but harder in the dmg received.
    But there is less penalty for constant deaths too, which throws out the high dmg penalties.

    If the penalty of death was higher, I'd say I really enjoy normal modes increased dmg (mainly because I play tank, and I liek playing defensively)
    And the savage modes difficulty feels great to me as well. Except turn12.
    Honestly you should be spending turns 9-11 gearing up and getting ready for the last fight.

    The last fight should always feel like a distant possible victory, and for ppl who cant clear it, they can always gear up on the prior floors.

    For final fights, bring back midan/gordias final fight difficulties.
    Otherwise, keep this lowered difficulty.
    (0)
    CLAIRE PENDRAGON

  4. #54
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Just a question, didnt the world firsts etc groups complain about the last teirs DPS check? I vivdly remember that thread on here, though I didnt post in it.

    The complaint was that gear was needed to clear the final turn(s?). They said that they should only need skill to clear it. This was iirc 40ish hours after release or something.
    (2)

  5. #55
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Posting on my phone is maddening. Hopefully my posts are readible. Cant edit them
    (0)

  6. #56
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Looking at world first groups isn't a good way to judge how difficult something is. Usually world first groups spend 16+ hours a day doing the raid. A8S was beat 6 days after the patch was out so really not much different I am sure the majority of the playerbase will still have a really hard time beating A12S
    (4)

  7. #57
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Out of curiosity, how would you boost activity? I think we can both agree that "nice gear" won't be enough for people to really push their anxieties and abilities and give hardcore raiding a go - it doesn't really work for WoW, after all, the quintessence of instanced raiding focus.
    Difference is, WoW makes a structure for midcore and hardcore. Also makes content around it (like Heroic Dungeons) that give a nice balance of challenging but fair content for people learning. So while true their Heroic/Mythic activity is not as high, that is mostly because Normal mode itself is a process for casual/midcore players. Unless things have changed, my knowledge is more towards WoTLK days. I encountered many raid groups who jumped right into Heroics after beating the Normal mode.

    In terms of reward, there is a lot you can do. There is not much that will make casual players jump for it but you can properly motivate midcore. For starters, don't put the same aesthetics for gear in the Normal. Put acheivements, mounts, minions, titles, high ilvl gear.
    (1)

  8. #58
    Player
    KopeAcetic's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Kope Acetic
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Greydor View Post
    Easy? You think this is easy? This sentiment is appalling. You have world first (experts) that are spending 16+ hours a day trying to clear content for recognition. My static, which I love tremendously that consists of very good players, is looking to get our SophEx clear tonight before we even start A9S.
    I totally agree with this, AS3, 4, and 6 destroyed statics. I'd think that having the vast majority (casual to moderate) players having content they can work towards beating is a good thing. Catering to only the hardcore crowd for raids alienates a large percentage of players that want to spend time in your world.

    XIV just has too little raid content. If they had a larger team that could develop multiple tiers that would be great but they just don't. I definitely think an easier raid tier was needed.
    (5)
    Last edited by KopeAcetic; 09-30-2016 at 04:22 AM.

  9. #59
    Player
    KopeAcetic's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Kope Acetic
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Emil_no7 View Post
    I dont mean to remove normal mode, but we can't rely on that players. The game needs 3 different difficulties imo.
    This I totally agree with.

    Casual (story) mode - what we have now
    Midcore raiding - original Binding Coil difficulty for raiding gear
    Savage difficulty - Binding Coil savage - for the hardcore players that want the achievements (also maybe only this drops the mounts that play the music for the fights)

    I think that would please everyone, the only issue is this would be more content to develop for a small team.
    (5)

  10. #60
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    560
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It's topics like this back when final coil was cleared that birthed gordias, the worst raid ever that absolutely decimated the raiding scene. Is that what you want? The difficulty of the creator is good, great even, and I'll gladly take several more tiers of this kind of difficulty to build back the endgame playerbase than see it all fall apart again because some whiny guys on the forums were mad about people being able to clear content.
    (15)

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