Admittedly, what I have heard about A9S-A10S is... disconcerting. But it's still too early to gauge the overall success of this difficulty scale. If midcore groups are starting to blow through it within the month, then it won't look promising.




Admittedly, what I have heard about A9S-A10S is... disconcerting. But it's still too early to gauge the overall success of this difficulty scale. If midcore groups are starting to blow through it within the month, then it won't look promising.
Please Please Please
Yosh-p and dev team please don't listen to the vocal 1% hardcore community that is saying the creator is to easy like you did when they were saying the same about final coil.
Honestly, I'm very fine with where it is right now.
[QUOTE=Greydor;3872316]Easy? You think this is easy? This sentiment is appalling. You have world first (experts) that are spending 16+ hours a day trying to clear content for recognition. My static, which I love tremendously that consists of very good players, is looking to get our SophEx clear tonight before we even start A9S.
Now you'll have video guide so : 0 dps check , you can have 5 death in ilv 250 and clear it , strat is from the video , no wipe raid mechanic. Tell me this is gonna be hard for yoy
We have also 3x 2 hours a week to raid. We did our first 2 hours yesterday and reached 41% in A9S (without guides). I never had such a fast progress ever in any coil turn or alex.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
My feelings are I hope people wait until we see how long it takes the more average groups before people start discussing if the sky is falling or not. I'd rather not have a repeat of FCoB->Gordias where lots of people who probably didn't even do the fights themselves complained FCoB was too easy after the best group beat it in less than a week and then caused Gordias the biggest blow to the raiding population since the start of 2.0.share your feeling about this.
Personally, the thing I have liked least about FFXIV raids is that 1 person making a mistake or dying means the entire team dies. I like challenging content, but I am happy that this is more forgiving than the previous tiers.So today Angered from Ragnarok server ( gratz to them i have friends in that static!) got world first A12s 3 days after patch , my group is at A11 at the moment and i can tell you.. This content is really ridicolus , you can clear a turn having 5 6 death + people failing mechanic , we cleared A10s with 2 tank dead at the same time . Dps check = 0 with ilv 240 for a9 and a10 , Dps check = 0 ilv 250 a11 and a12 , share your feeling about this.


Sephirot Extreme PTSD and to an extent Minstals Ballad Thordan.
"What's that? One or two people died and you want to recover quickly and turn the battle around? Too bad, start over" if 3/4's of your party is down that's understandable but not 2 people >.>


After reading some post I understand it being made easier as you want to appeal to as much of the fan base as possible.
Don't most end game raids unsub after a month anyway? So in a way it's better for the more casual people to enjoy.
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