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  1. #31
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Just maybe now the raiding population will grow again. It's been on life support for the past series so much so that raiders have been leaving servers in droves to try and find people to raid with. I know on Siren a bunch of raiders left pre-patch and that was not the first wave to leave. Pretty sad really and perhaps this will help rebuild raiding as something people might want to do.
    (10)

  2. #32
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DuskTS View Post
    Now we wait and see if the clear percentages make any substantial increase this tier. If it's below 5% I heard they're axing hardcore raids once and for all.
    For a higher clear rate of the new Alex Savage raid to happen, wouldn't the clear rate for the past round have to get a whole lot healthier first?
    (1)

  3. #33
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Awesome i think i will actually look for a static this time around.... I've had no desire to run savage content in a long time.... looking forward to it....
    (7)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  4. #34
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Nonetheless, let's say Savage does go down fairly easy. Would you say basically the entire patch being completed within a month and a half is good for the game's longevity? The midcore playerbase is much more comparable to the casual crowd in terms of numbers. If even they start to run out of content early. That isn't good.
    That depends on the % of players being engaged by end-game content and the % clearing end-game content. In that regard, the last Alex Savage round was a pretty harsh failure with stupidly low completion rates.

    A super hardcore group beat the new raid quickly. But will mid-core groups fair so well? Seems like the last tier is already a long term raiding goal for those groups, making this new tier an even longer term goal, yes?
    (1)

  5. #35
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by MeridaQ View Post
    I agree that knocking down the difficulty was a good choice. I used to raid a lot and cleared Fcob and Gordias before nerf/echo. With that in mind there were few groups on my server that did and many of them raided three days a week. Yes, we might not be top tier but people are trying hard and putting in a lot of effort towards clearing. Most people should have fun, most people should be given a chance.
    I think the shift in difficulty is in process with trying to change the structure. To drop such a heavy reliance on DPS checks, mechanics are emphasized more. From there it's the balance of how punishing the mechanics are and in what way. Currently a11 and a12 have provided a large composition of mechanics but every one of them clearly defined with given enough time to comprehend and react accordingly. I very much enjoyed the chaos that as the second phase of a11, watching the field and dodging feels so much more involved than trying to maintain a perfect rotation during that one crucial moment. Just the same, room for error I don't believe is a negative either. You have choke points that will put pressure on a healer or a tank, but having an abundance of situations that could mean a complete wipe has always felt cheap. Ideally, I think I prefer having mechanics that punish the individual rather than the entire group. Recovery is possible and in shit situations you can react against someone who panics. I understand having the need for fights to want people working together as a whole, and I feel maybe certain mechanics, like DPS checks, are good in that respect, just not as the entirety.

    From here they can gather much better data. They might see actual raid clear numbers increase, and take in feedback from raiders from earlier fights. Perhaps the difficulty was lowered a bit too much, but from here hopefully they'll find the perfect medium come the next raid.
    (3)

  6. #36
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Nonetheless, let's say Savage does go down fairly easy. Would you say basically the entire patch being completed within a month and a half is good for the game's longevity? The midcore playerbase is much more comparable to the casual crowd in terms of numbers. If even they start to run out of content early. That isn't good.
    In this situation, no it is not good for the community. For one, if people are beating it within two to three months, that content ideally is suppose to last us until expansion. Which can be as a long as 7-8 months. General interest for midcore/hardcore, unless 3.45/3.5 can add something significant to the table, will die down quickly. The faster clear rates hurt the economy also that items like potions, food, crafted gear will not be as desired at a faster rate.

    A really bad drought is going to happen between end of this year and the expansion. 3.5 may bring interest back a bit, but I have a feeling a lot of people will be "looking at other games" pretty early.

    ~~~~~~~~~~~~~

    Only real compromise I see is adding three modes to the game.

    Story Mode
    Hard Mode (What Creator Savage is right now)
    Savage Mode (More on lines with SCoB Savage and Gordias Savage)

    In a ideal world we would just take story mode out and leave the other two as is, but SE is intent on keeping it because people need their story right now with minimal effort. I don't completely understand how developers can't do this since how they work the fights is they make it impossible, then work it down till it is at a level of difficulty they deem appropriate. Won't pretend to know how it works, but three modes does seem possible.
    (3)
    Last edited by Velhart; 09-30-2016 at 12:04 AM.

  7. #37
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,475
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    My static is looking forward to the diffilty change. We hope to down A12S in a few weeks and then we can enjoy doing it on alts, doing other raid content or other things together during our scheduled nights. It will be a welcome change to spending months stuck on an encounter becaus of silly over the top checks.

    Remember, we are here to have fun! If you want to make the content harder for your static, try taking gear off once your inside to lower your item level. Now there is your challenge, do A12S in i200 gear!
    (13)

  8. #38
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DuskTS View Post
    Now we wait and see if the clear percentages make any substantial increase this tier. If it's below 5% I heard they're axing hardcore raids once and for all.
    They aren't, you heard wrong. Even in WoW, mythic clear rates are low, because a lot of people just don't care about doing difficult content.

    Quote Originally Posted by Hyperia View Post
    Remember, we are here to have fun! If you want to make the content harder for your static, try taking gear off once your inside to lower your item level. Now there is your challenge, do A12S in i200 gear!
    People want challenge. Not something that is impossible.
    (1)
    Last edited by FoxyAreku; 09-30-2016 at 12:28 AM.

  9. #39
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    For me the new savage is the normal mode we were promised before the release of heavensward (coil with echo). Just seems the perfect difficulty for midcores,PFs and raid finder. Savage should be harder for the world progs, hardcores and for some midcores to dive into
    (5)

  10. #40
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Meanwhile for everyone new and catching up, still stuck grinding ARF over and over and wading through the MSQ wall. Already seeing "farm only" groups for new content and pretty much resigned to the possibility I'll have to write off this patch due to catch up.

    The upshot: people like OP, don't ruin the game for the rest of us.
    (6)

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