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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaurie View Post
    I think that creating an entire new class would take longer than making some of the minor changes to existing systems that I have been proposing.

    People also are not "demanding" things, they are expressing their input, so that the dev team has the knowledge to design a game that caters to their playerbase.
    You would be surprised. To use Dragoon, they are sitting on 27 abilities. A skill tree effectively doubles or triples that number as they now have to balance around the possibility of all those additional perks people may choose. Comparatively, a new job is static. They will already have an idea of what role it will serve, thus they needs only design skills around that one idea and balance them accordingly.
    (2)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    You would be surprised. To use Dragoon, they are sitting on 27 abilities. A skill tree effectively doubles or triples that number as they now have to balance around the possibility of all those additional perks people may choose. Comparatively, a new job is static. They will already have an idea of what role it will serve, thus they needs only design skills around that one idea and balance them accordingly.
    By the devs' own admissions, it seems like they're looking into pruning abilities and rotations with the next expansion, though. You're right though, considering what a disaster Astrologian has been to balance I'm not entirely sure I'd trust the XIV dev team with something as work-intensive as talent trees, lol.
    (3)