Quote Originally Posted by Neophyte View Post
If you want to have a different playstyle, FF enables you to change to whichever job you want and be geared to do whatever content you want in a reasonable time.
And for now that's all you get in differentiation.


I know, people can demand everything without having to think it really through, but..
Let's just look at the dev team.. we don't know the actual size, but what we know is this: They were able to create 3 jobs for one expansion + 5 skills for existing classes. Followed by months of tweaking. And people where or are still upset with a lot of things.

How long do you think they'll need to expand the skills of all 13 jobs to have at least 2-3 different "playstyles" each?
Even if they want to do something like this (it's not like they can do everything they want to), they would have to aim for 5.0 or 6.0, maybe?! Ye, present that to the people who say "I AM BORED NOOOOW"...
They're lost (for now) anyway, any such deep system change created withing a timespan of only 3-6 months can only end up in failure.
To put that lot of work into a new system, which is (possible) harder to manage and which is no guaranted success is a high risk, so there have to be drastic loss of players before that. Because if people want drastic changes like 1.0->2.0, then there has to be circumstances like in that time.

Also I personally rather want new jobs to differintiate playstyle more than to get different templates for the existing classes. That kinda suits the old FF job style.
I think that creating an entire new class would take longer than making some of the minor changes to existing systems that I have been proposing.

People also are not "demanding" things, they are expressing their input, so that the dev team has the knowledge to design a game that caters to their playerbase.