Or quit or wait for a New patch to Get help because nobody is on for duty finder or wait for people to help you out when they done New content. Thats what i Got told.
Or quit or wait for a New patch to Get help because nobody is on for duty finder or wait for people to help you out when they done New content. Thats what i Got told.
I know this seems lazy and such, but what are the main argument points that been said, I tired to read this stuff but I got bored. The only thing I'm kinda got out of this is something content viability and something about glamour being stupid( btw it's not, Glamour is the real end game raid), did I get those parts right at least?
Fashion Fantasy 14 sounds about right. Kinda sad to me that people care more about new glamour, minions, mounts, and more yo-kai watch chinsy bs then getting new meaningful content and more interesting ways to grow our characters.
The way that Yoshi-P said "it's alright to go play other games" is really, really concerning to me. Even if he's lying he should at least say something like "we've got stuff planned don't worry." Really Yoshi should be the dealer selling me crack so I can get my fix (as a certain podcast said xD). The whole resub for a patch then unsub thing is really unacceptable, they need to hang on to every sub they can.
Playing XI for years as a teenager and young adult, I was able to devote most of my free time to all of the end game content - camping kings, limbus, dynamis, salvage, etc. now that I am older and have a family that I need to devote time to, it is nice having a final fantasy game that I can play more casually and not feel like i'm 3 steps behind everyone else. With that said, I really do not enjoy the constant grind to upgrade gear, it is very repetitive and I feel like the developers nerf things like relic weapon achievements too quickly. I wish the community on individual servers was more tight-knit than it is but I suppose that is the trade off of not having to shout in lower jeuno or white gate for 5 hours looking for a tank or healer for a party.Feels like there should be SOME way to come to a middle ground. The gear recycling wouldn't even be so bad with a closer community instead of half of the players emptying out 1-2 months before the next patch. I keep my sub though because I do still enjoy XIV and it has enough positives going for it but there are things that could be improved just like anything else, don't have a desire to play other games.
I think I read something like "players nowadays don't have time for character progression or growth elements so we're growing characters solely through gear (ilvl)."
If that's true then why is there a weekly cap on tomestones? We have enough time to grind out entire gearsets but not anything else?
I think everyone on the boards here knows I'm one of the game's more devoted players. I don't feel as though Yoshi's "turned his back" on us at all. But I do feel like this isn't the type of game you really enjoy.
I spent several years on FFXI, too, and I do hope the XIV team continues to look to FFXI for inspiration on content. Here are a few ways they've already done that:Those are really just off the top of my head. They aren't ignoring what was done in FFXI at all, but it's important to remember that they have to 1) make sure the stuff isn't identical to what was in XI and 2) adapt concepts and content styles from XI in a way that fits into FFXIV's framework, which is entirely different from XI's.
- Exploratory Missions: Diadem shared a lot in common with FFXI's Dynamis. It was focused on chainkilling monsters with relatively low drop rates and had somewhat arcane spawn conditions for the higher tiered monsters (like a streamlined version of Salvage rare bosses). The random nature of the stats were reminiscent of the game's later Augment systems that were added at the 99-cap that were randomly generated from a set pool. Even the three difficulties (Easy/Medium/Hard) with better rewards from higher difficulties, was reminiscent of later innovations in FFXI that did the same thing in Seekers of Adoulin. Unfortunately, Diadem didn't port over flawlessly in terms of execution, and they've had to go back and re-examine how to implement future Missions.
- Deep Dungeon: PotD shares a number of elements with Salvage and Nyzul Isle, with artificial character strength limitations, porimanders (which are similar to the temporary items in the two from FFXI). The tiered chest structures are reminiscent of FFXI's Abyssea, and their random nature is very much in keeping with FFXI's older style of grind extension. The new addition of the rare chests in 3.4 is similar to the old ??? Items you could get in Nyzul, too.
- Zodiac/Anima Weapons: These are, naturally, quite reminiscent of the Relic/Mythic/Empyrean weapon quests in FFXI, which were 99% arduous grind and 1% neat cutscenes. While the FFXI analogues did generally involve tougher content at various stages, the FFXIV ones are designed for a game that caters to a much more laid back playerbase.
- Aquapolis: This is in some ways a more casual version of Burning Circle NMs from XI—it's primarily a money-making activity with another item needed for entry, and the random nature of the rewards can either heavily reward you or leave you with nothing useful to speak of.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
I'm a former XI player, a former 1.0 player, and a former alpha tester for 2.0.
What Yoshi P and the team have created so far in 3.0 is pretty much what I want out of an MMO. I'm not a spring chicken any more and I can't devote hours and hours to raid grinding. I'm not a PVP fan so.... that doesn't matter much to me, but I know it matters to a lot of people.
I enjoy the story, the graphics, and the limited sandbox elements of the game. I deal with the grind because I do like to make sure I'm pulling my weight in content. I like leveling and I'm now 12 levels from all 60s. I like crafting. I deal with gathering to fuel my crafting.
What we need more of are the fill-the-gaps activities, the sandbox things, like housing and glamours. The screenshot and glamour community alone occupies a lot of my between patch time. We don't need Final Minecraft Fantasy, but more sandbox activities will go a long way to alleviating boredom for players like me.
This.
What I want the most in this game is nothing any dev could ever give me. 7 other ppl that I can play the game with, that like it as much as I do and know how to play it. well let's say 6 others cause I have 1 person that falls in this category.
I stick around in the game cause I like the social aspect of people that share same interest as me cause it not the content 3 years later the patches just seem like the same content repackaged with a new bow.
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