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  1. #231
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    I'd like to see the entire roulette df tab to be removed. Players that get dropped into a dungeon they hate or tired of doing is not a real good strategy for player retention. They'll start the bad habit of doing the bare minimum roulette per day and log off anyway. And then sooner or later not log on at all.

    Instead, increase the baseline tome rewards per dungeon, remove stupid penalties/caps/weekly lockouts, and let players gear up their alts faster.
    (0)

  2. #232
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    I'd love a gear system like Monster Hunter, I felt it was a nice balance between horizontal and vertical progression.

    You could take the horizontal path and get mutliple armors to make specific fights easier, or you could go vertical, and stick with one armor set for everything and just keep upgrading that.
    (2)

  3. #233
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    None of this would change with the proposed system.
    They would just be rendered pointless. I'll reiterate. Your proposal would put ilvl 270 in multiple pieces of content from the onset. What motivation do I now have to do The Creator normal beyond achievement farming? I can get ilvl 270 gear in faceroll dungeons.
    (0)

  4. #234
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jas710 View Post
    I'd like to see the entire roulette df tab to be removed. Players that get dropped into a dungeon they hate or tired of doing is not a real good strategy for player retention. They'll start the bad habit of doing the bare minimum roulette per day and log off anyway. And then sooner or later not log on at all.

    Instead, increase the baseline tome rewards per dungeon, remove stupid penalties/caps/weekly lockouts, and let players gear up their alts faster.
    And in doing so guarantee players grind out the latest tomestone within a week and never do those dungeons again. To cite myself the example. I can and would spam whatever dungeon netted me the highest Scripture tomes, get my gear and never do any of them again except on the occasional whim. Or I'll farm The Creator Normal day one, get everything there and also never touch it again. Weekly caps exist to ensure people still do content because they wouldn't otherwise.
    (2)

  5. #235
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Yoshi P sure loves to give exagerate examples in that reply.
    In all fariness this game is on a very easy difficulty aside from savage content and the current ex primal. I'm almost positive because of that he reply he truly has no clue about whats going on with the playerbase.
    You cannot continue to punish the players who love your game the most on the behalf of the socalled casuals who deserve to always catch up with doing half the work you did just because they pay for a sub.
    You can make certain things a bit harder to obtain it doesnt need to be ilvl it can be something that requires a slight amount of timesink that can show that you can be rewarded for putting time and effort in.
    (4)
    Last edited by FizzleofHyperion; 09-24-2016 at 09:41 PM.

  6. #236
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Khemorex View Post
    maybe , with the only difference that i play the game coz i like it , also to play with friends and keep contanct to em :P
    not just for my personall character progress ilvl :P

    also i craft to , so have enough stuff to do and gathering :P
    You didn't get my point so I'll try be a bit better at it.
    Even when you have the gear from the beginning, its not relevant, because it's really only needed for savage. There is no growth or progression there at all. There is no personal progress with iLvl either. There is no progress when you can't hit a better level or anything like that, after let's said savage raid. What does progress mean? You move forward a goal or want to pass that goal on a higher goal.
    1 year gear with different stats and different ways to gear up or progress character/growth is more than the current iLvl system offers. Same can be said with crafting, you have a gap and need to follow it, the gap is pretty much saying: it stops here and you cannot grow your character anymore.

    To add a question, do you think you need the iLvl gear to do dungeons? Crafter gear is different because you need a certain stat to hit the thing.

    Now my second question is, what does the daily game life look for you in the game?
    (0)

  7. #237
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well, technically, you do need the ilvl to do dungeons or you can't run it in the first place.
    (0)

  8. #238
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Well, technically, you do need the ilvl to do dungeons or you can't run it in the first place.
    Yes and no. Previous max iLvl (isn't it 240 now?) and you can probably do the new ones around 220-230? Which is about 6 months old gear, correct me if I'm wrong. I'm not even there yet, just things I read on. So do you really need iLvl 270 to run those dungeons? Doubt it. And this is a problem a lot of peopel speak of, you can basically be geared like a person who doesn't raid, well not fully bis but iLvl you can be on their iLvl without doing any effort. It's like log in>roulette>log out> log in. But then the person scratches their head, why did I do that., when I know the gear I will obtain wont even give me any big benefit, unless I raid. See their point now?
    (0)

  9. #239
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by HungryHippo View Post
    [...] when I know the gear I will obtain wont even give me any big benefit, unless I raid. See their point now?
    Not exactly, because gear beyond the minimum exists to make things easier and faster. That's a general thing - a raider who successfully clears a raid certainly doesn't need any better gear from that raid, because he's just proven he can do it without. It only serves to clear the raid again, easier and faster. The deeper irony here is that the worse a player is, the better gear he would 'need' for any given content to compensate - hence, unsynced coil clear rates now are miles and bounds higher than when it was recent. If we were going by "need" and benefits, you'd have to give the suckiest players the best gear and the best players the worst gear. Now that's a huuugely popular idea, right?

    That aside, progression, the feeling of getting stronger, is considered a positive thing in its own right by many. Cookie clicker works on a that principle - the plain desire to increase an arbitrary number, the cookie count in that case. It's a very minimalistic game, if it can even be called a game in the first place. But nevertheless, it got quite successful. And that's what the progression system tries to emulate.
    (1)

  10. #240
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zojha View Post
    Not exactly, because gear beyond the minimum exists to make things easier and faster. That's a general thing - a raider who successfully clears a raid certainly doesn't need any better gear from that raid, because he's just proven he can do it without. It only serves to clear the raid again, easier and faster. The deeper irony here is that the worse a player is, the better gear he would 'need' for any given content to compensate
    Yes, but most of the players doesnt raid from what ive seen. Not to sound like a complete asshole but gear often doesnt fix peoples bad play.
    (1)

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