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  1. #211
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Here too you're talking about something entirely different. The drop rate has nothing to do with the gearing system. The rate of gear acquisition doesn't have to change from what we have now on FF14.

    Changing to a "more options" system doesn't mean "We're going to make this exactly like FFXI so you're going to have a 1% drop rate to get this piece of gear."
    A lot of people didn't do the content like Salvage because it had maybe 1 or 2 more attack on the gear form what they already had. Wasn't that it was 1% drop rates alone. It was the super small upgrades that people didn't feel like was worth their time.

    The FFXIV equivalent example if they used the FFXI system "SE adds the next alexander raid. For the most part half the gear is worse then the previous alexander raid, but half the gear has maybe 5 more crit, or 5 determination on it but overall has similar stats to what they already released. You have to learn new fights spend a lot of time to get gear that you won't see a huge increase on damage at all."
    (3)
    Last edited by Zumi; 09-24-2016 at 02:55 PM.

  2. #212
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zumi View Post
    A lot of people didn't do the content like Salvage because it had maybe 1 or 2 more attack on the gear form what they already had. Wasn't that it was 1% drop rates alone. It was the super small upgrades that people didn't feel like was worth their time.
    It wasn't worth their time because of the 1% drop rate though. If it's easy to acquire, time isn't much of an issue.
    (0)

  3. #213
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MomomiMomi View Post
    It opens up the ability to gear up multiple jobs. Hardcore/world-firsters can go for that slight upgrade. More casual players can go for their choice of content, even if it's slightly inferior, because it's good enough.

    One example we already have is our 24-man raids. They're clearly inferior yet people do them anyway. Under a more horizonal system, it wouldn't be inferior; it would be on par.
    Ok, but if they kept the gear acquisition the same but it was all horizontal, and new higher level gear only came once a year. What happens when your already gotten "decently" good gear in a few weeks? You dont need gear any more, so why keep playing?
    (2)

  4. #214
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    More options would be nice, but I can't see it changing anything up.
    (0)

  5. #215
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    So a game that offers character builds and such takes to much time and Yoshi wouldn't be able to play it? What? Diablo 3 and even the Borderlands series are very time friendly and I'd even say they don't get that involved with their builds until about half way through the level cap, similar how 14 doesn't really pick up until 30.

    It seems to me that Yoshi just doesn't have the drive to add builds and elements into this game, he maybe trying to please every crowd this game has, so why not release some side content that does builds? I mean if people can get a RP icon next to their name, I don't see how they couldn't add a new game type.
    (2)
    Last edited by Jetstream_Fox; 09-24-2016 at 03:15 PM.

  6. #216
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    It opens up the ability to gear up multiple jobs. Hardcore/world-firsters can go for that slight upgrade. More casual players can go for their choice of content, even if it's slightly inferior, because it's good enough.

    One example we already have is our 24-man raids. They're clearly inferior yet people do them anyway. Under a more horizonal system, it wouldn't be inferior; it would be on par.
    We can already do that. No content outside Savage requires even ilvl 250 gear. In fact, I'll almost certainly be doing Sophia EX at ilvl 234.

    And how many people complain that invalidates the rewards for clearing Savage? People do 24-man raids because it's a necessity to upgrade your gear from ilvl 230 to 240. If you only needed lore to buy ilvl 240. WC might well be dead content on the basis of how mechanically intensifying it can get. People generally gravitate towards the path of least resistance. If you make it so everything drops similar gear, the easiest means of obtaining it will be what content gets done.
    (2)

  7. #217
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    We can already do that. No content outside Savage requires even ilvl 250 gear. In fact, I'll almost certainly be doing Sophia EX at ilvl 234.
    So then why do people even bother playing then if they don't need the gear?
    (0)

  8. #218
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Clover_Blake View Post
    everyone's efforts are rewarded.
    Actually your efforts mean nothing really. I can log in, do expert, log out, come the next day and repeatedly do that just to get the latest tome gear, making doing anything else like materia melding pointless. because the standard stats from that gear is all you need to do anything. Or I could sit around and wait for the hunt ls to go off and kill them while watching netflix and meet my daily cap quickly. Strongest gear now with perfect melds? Next patch you'll just be standard, nice job on that raid clear btw, shame your gear is now 10ilvls lower than the new tome gear

    It all really makes sense to just to sub when a new patch drops. :/
    (4)

  9. #219
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MomomiMomi View Post
    So then why do people even bother playing then if they don't need the gear?
    Just to do story and look pretty by bashing your head in unison with your teammates for some fancy new duds I guess. :/
    (1)

  10. #220
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    So then why do people even bother playing then if they don't need the gear?
    Some do it purely for fun, others for the rewards. Dungeons are done because tomestone gear is the best means of progression outside Savage. What you're purposing is multiple avenues to achieve the same result. We've seen them attempt this in smaller doses (Aquapolis, Beast Tribes and etc). But doing so with gear is just going to push people in the easiest direction. If my goal is to clear The Creator Savage, I want the fastest way possible to obtain necessary gear. If it came from say, PotD. Then I'll skip dungeons outside running them a couple times for fun because they don't offer what I'm looking for in terms of progression.
    (5)

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