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  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    You know what would solve a lot of this? If the game actually paid out decent amounts of Gil for doing quests/dungeons as well as provided more intermediate crafting materials. Players that can craft and gather efficiently, and by that I mean have all nodes accessible, and all hq melded gear, control how players who don't sink much time into those aspects of the game, or are ignorant to it all together.

    NA/EU Players are more dependant on RMT as well, this is a direct result of not being able to obtain whatever monetary level of each individual believes that is good enough. This creates the vicious cycle the economy is in, where a new player attempts to become a crafter/gather class, but is still dependant on established players.
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    Last edited by Jetstream_Fox; 09-21-2016 at 07:31 PM.