Quote Originally Posted by Jetstream_Fox View Post
You know what would solve a lot of this? If the game actually paid out decent amounts of Gil for doing quests and such.
Here's the thing, though - Gil is "made" via quests, challenge log, vendoring items and dungeons, with roulettes and AiN giving a huge bonus chunk. Gil flows out of the system via NPCs - items, melding, repairing, house/chamber permits etc. The rest is distribution among the players.

From the above, you can already deduce that the gil inflow into the system is dominated by DoW/DoM. Do an expert -> 19,6k gil more in the system (3,5 per person plus 5000 for the AiN). 60s dungeons - similar deal. Mhach pushes 108k gil into the system (24x4500). And I'm just counting repeatable stuff here, not daily bonis. There's also the New Adventurer bonus for first-time clears. Sure, that's all spread over the servers - but even just a fraction of the money is more than most crafters contribute in terms of gil creation.

All this money however is distributed from DoW/DoM to DoH via crafting exclusive items. And from there, money primarily goes to DoL instead of back to DoW/DoM, because crafters rely more on DoL than DoW/DoM mats. DoW/DoM in turn hardly need anything DoL have to offer.

That doesn't really have anything to do with prices, though. I'm just trying to point out that giving DoW/DoM even more money doesn't actually change anything - they already are the driving factor behind gil creation. They're just getting the short end of the stick in the following distribution.