Quote Originally Posted by Jetstream_Fox View Post
You know what would solve a lot of this? If the game actually paid out decent amounts of Gil for doing quests and such. Players that can craft and gather efficiently, and by that I mean have all nodes accessible, and all hq melded gear, control how players who don't sink much time into those aspects of the game, or are ignorant to it all together.
And if most items didn't vendor for 1 gil.