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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by aleph_null View Post
    If you give LD 50% dmg boost "intended" to allow the drk to heal back to full hp, people will just coordinate with their healers to use it as an offensive cd for more dps while still relying on outside heals to avoid the death mechanic lol. As said before, that'd create more balance issues than it fixes.
    Surprise elitists(and by elitist I mean high skill players geared towards the masochistic savage raids) will min max anything and everything. You cry balance but as far as I can see the DRK's internal kit has a hard time synergizing with itself. That is to say...not balanced.

    A PLD and a WAR can run with all it has with no aid from a Healer. Meanwhile for efficiency I need a vocal channel or a healer I can trust to be at my best and use all my tools and that they will work. Something ain't right here.
    (2)

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MagiusNecros View Post
    A PLD and a WAR can run with all it has with no aid from a Healer. Meanwhile for efficiency I need a vocal channel or a healer I can trust to be at my best and use all my tools and that they will work. Something ain't right here.
    HG, LD and holmgang come with their own pros and cons, and they *should* be balanced together as a package with the whole job skills traits etc (not saying they're balanced atm).

    In raids HD, LD, holmgang are mostly used according to a plan, instead of as panic buttons, so you'd have to communicate with your team anyway. If you're talking about the easier contents (dungeons etc) even holmgang can go useless if your healer doesn't know you're going to use it (they'll spam heal you that you never reach 1 hp during the holmgang duration), in this case only HG has no downside (I won't deny that if you run with randoms, LD is the worst among the three though).

    Then again I never said the three jobs are at a good balance now, I just said that by introducing the 50% dmg boost you would need to balance contents' dps checks around the possibility that LD is used for the dps boost instead of the invulnerability, and that might make the problem more complicated than some other possible solutions posted in this thread.

    To add another thing, there is not a single thing in this game that I'm aware of which requires invulnerability to clear. They're just used to make things easier by reducing healing requirements (higher healer dps) or ignoring otherwise required tank swaps (so that your co-tank can help with something else) or reduce tank stance uptime (higher tank dps), so if you give LD a dmg boost, it'll come down to whether the dps increase for the drk is greater than the other possible benefits of holding LD to cheese tank busters or mechanics. Wouldn't be surprised if people use it on pull just for extra dps during opener though lol.
    (0)
    Last edited by aleph_null; 09-17-2016 at 08:24 PM.