Doesn't work when you're in palace of the dead and have no healers, doesn't work when you're in an undersized duty solo, doesn't work in frontlines when you have no healers. Situations where you have no healer are becoming more common and in these situations living dead might as well not exist because you can't use it without dying unlike a WAR or PLD.
Basically this.If both my healers are dead it might as well be a wipe anyway.
If I pop LD and I get a +50% damage increases with -100% MP cost then I would use it purely for DPS. Turn off Grit, let the PLD/WAR Tank then use LD for insane damage which would kinda make Grit being used in a way the it shouldn't be used. It's a Tank oh shit skill! Not DPS gain.
If you want to use it as a dps increase then why not? It's only 10 seconds and risks death. Compared to fight or flight and berserk which are 30 seconds and don't risk death. It's really not worth exploiting in that way and it's not gonna suddenly make DRK solo the world.So, while not tanking, your plan is to step into every AoE until you take the risk of dying, just so that you could gain 10s of damage boost, while putting a lot of stress on your healers who should have probably done more damage than you if he didn't have to monitor your HP in case of unavoidable damagen, while still being focused on keeping the real tank alive ?
Have you considered...playing a DPS instead ?
Last edited by Cabalabob; 09-17-2016 at 12:31 AM.
*AHEM* That's actually false. Palace of the Dead was intended to be done with basically any party regardless, it just comes to the point that if you have other crosskills available and use them properly you can have an easier time in 40F onward. Generally, there is no real situation where having no healer is common unless you want to refer to A4/A4S which have a mechanic included to remove the OT and one random DPS. Same goes for A7/A7S with jails for a Tank and DPS.
Living Dead exists for the purpose of allowing YOU to survive for 10s, and is the longest Undying ability in the game(10s vs. Holmgang's 6s) at the cost of having to recover HP equal to the DRK's Max HP, which makes WHM normally a requirement(if the SCH and AST are coordinated they can pull it off) mainly due to saving the hassle with a single use of Benediction.
Frontlines in general is, well, Frontlines. Nothing you can really do it about it there if people always choose SMN.
actually, Paladins Hallowed Ground is also 10 seconds with absolutly no downside other than the longer cooldown. you don't even drop to 1 HP.Living Dead exists for the purpose of allowing YOU to survive for 10s, and is the longest Undying ability in the game(10s vs. Holmgang's 6s) at the cost of having to recover HP equal to the DRK's Max HP, which makes WHM normally a requirement(if the SCH and AST are coordinated they can pull it off) mainly due to saving the hassle with a single use of Benediction.
but that's okay, because pala is the super defense tank and DRK has other things to shine, more dps comes to mind.
and you are partially right: if you activate living dead you have 10 seconds in wich you can't die because if you would die walking dead triggers. and walking dead is another 10 seconds buff in wich you can't die. so you can extend walking dead up to 20 seconds.
but - and this is a big but - if you don't have a healer at your side the skill is completely useless. and you can't use the full 10 seconds of walking dead if the healers heals you for max-HP before the end of the duration (what they should do).
what about if the healer doesn't got the DRK healed up in time the DRK sacrifices all his mana (he needs to have at least 50% of his max-MP to acivate this) and gets a debuff wich reduces his max-MP to 0 for a short period of time on top of that? - but he survives
Last edited by Tint; 09-17-2016 at 10:17 AM.
This right here is what I was thinking of, these exact lines. Should you enter walking dead and aren't healed to full, your current MP pool is simply converted to you HP and you enter a state where you can't regen Mana for a few seconds, like a pacify but it's effect on MP regeneration instead (from ALL forms, even your own)
The 50% requirement isn't needed either, since this pretty much puts DRK into its own "danger state" only this time, death isn't the only alternative.
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