LMAO your comment just made my night!
On a more serious note, walking dead should be designed to where it couldnt be abused well for obvious reasons, adding a ton of lifetapping to stop the effect fast wouldnt be such a bad idea would it? prevent people from cheesing mechanics if it was harder to keep the full time of invincibility up. The dying thing, thats what gets me. For a dps maybe thatd have some merit, but for something like hg or holmgang, it really defeats the purpose its supposed to serve imo. To that effect id rather it deal increased healing, and 'reverse' something that would push you out of the mode fast so it couldnt be exploited honestly. I dont care how they do it personally, but it is rather stupid how it is now. Even worse as max hp multiplies out the roof.
ie: "before i pop LD i like to use a max potion of vitality, really gets the healers blood pumpin'"