Quote Originally Posted by SyzzleSpark View Post
But seriously, if you give PLD and WAR gap-closers, they now have 2 anti-knockbacks where DRK has 1. I think asking for a magical version of cover
I'd probably vote for a DRK version of Anti-Magic Zone.
or a slashing debuff/oGCD stances or some such isn't an unfair trade.
The debuffs need to go, as I've repeatedly said in the past. OGCD stances work on WAR because of how the devs implemented Wrath/Abandon. And even then I still argue it's a broken design because switching stances is supposed to have a trade-off.
That said, I don't want any of it. PLD and WAR have things that make them unique and valuable as does DRK, and tools that achieve the same purpose in different ways.
Except that has nothing to do with PLD and WAR getting a gap-closer. Also, if a gap-closer is part of a job's uniqueness, there's a huge problem with the make-up of said job that should probably be looked at.

Anyway, if you want variations on gap-closers, here's two.

PLD:

35 Cover - Run to target party member, absorbing the next two attacks aimed at them. Duration: 8s. Cooldown: 90s.

WAR (technically a MRD ability):

42 Charge - Rush at target, placing you at the top of target's enmity list and delivering an attack with a potency of 50. Cooldown: 35s. Shares a cooldown with other taunt abilities.

Taken from my suggested redesign of PLD, WAR and DRK.