Quote Originally Posted by Cidel View Post
Snip
I agree, while many others in this thread have raised other valid concerns, I feel making fights recoverable, not easier would go a long way to help fights feeling more rewarding.

Of all the fights I've done in XIV, my most memorable was my first time in The Aetherochemical Research Facility. It was early days so no guide and so I went in blind, ended up with a party of people who'd already done it before, when I asked anything I needed to know I was simply told "Don't die" We got to Lahabrea & Igeyorhm and only a little into the fight the ninja bites it, followed quickly by the tank, leaving me as the healer and our Black mage as I'd just swift rezed the ninja but he was unable to avoid an aoe due to the animation and went right back down. We danced for another minute while I looked for an opening in the aoe's to get someone back up. Eventually the Black mage valiantly face tanked to buy me time, falling just as I got the tank on her feet. From here I was able to keep her up while slowly getting the others back. The fight lasted ages but we fully recovered and went on to beat phase 2 first try as well. It was the most fun and most memorable moment I've had in a fight so far.

Everyone made mistakes there, the Ninja for face tanking aoe's to do more damage, the Tank for not just blowing cool downs early, me for using my instant rez when the tank was just about to die, well the Black Mage didn't really make a mistake, that brave, brave soul... But we were able to use what we had, a little skill and a lot of luck to pull back something that most would have just given up on. Hell the tank and Ninja told us to wipe it, they were as surprised as us that it worked. But that just made it feel all the better.