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  1. #241
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    so, once you cleared the final turn of the current tier you never did it again?
    That's pretty irrelevant, since once you have cleared the final boss of a current raid tier it's fairly easy and not too time consuming to clear it again. Working your way to be able to do that is a big challenge and you need to have a real drive, but farming it is a way to do something as a group - though it becomes mindless pretty quickly.
    (0)

  2. #242
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Archaell View Post
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    Loot restrictions are fine, in my opinion. The problem is the way XIV handles them, I think...

    Part of the problem is just content... I think back to XI, and that game technically had what I guess amounts to weekly lockouts on content... I don't recall it being weekly, but there was something like "You need to wait 3 days before you can do Limbus again", where I think XI got away with this, is that the lockouts weren't completely unjustified... Part of that is just the wealth of relevant content XI offered, you weren't stuck waiting to challenge Limbus again, you were doing Dynamis, and then Salvage, and then Einherjar... XIV has a very hard time replicated that, because gear progression just isn't a thing... If you're getting Midan gear, you've little use for Weeping City or Diadem rewards, what's more... The difficulty of all the other content? Non-existent... This game pretty much has a wealth of casual oriented content, and 4 glorified trails claiming to be raids... There is pretty much nothing in between, if Midas is satisfying you, and you clear it on Wednesday, see you next Tuesday... I really doubt this games dungeons or beast tribe dailies are going to keep you griped while waiting for the reset...

    One thing XIV perhaps could replicate for hardcore content, that XI did a very good job of IMO, is the build up to an event... Dynamis and Limbus, for example, had a Gil component to access them, I forget what it used to be, but 500k per Lamp for Dynamis sounds about right... I'd absolutely love something like this in XIV, because I'm running up to 100M having put no real effort into making Gil... The game needs a solid Gil drain, and earning entry to content? That gives you something to do when you're effectively locked out... Rather than "See you next week" after clearing Midas, you go out and work on whatever you need to enter next week... Doesn't have to be Gil either... Heck, 1.x actually did this... You couldn't just queue up on the Duty Finder and challenge Ifrit, you had to farm Amalj'aa for some crap so you could get to Ifrit... Sounds annoying? Yeah, I guess it is, but it added weight to events IMO. The closest we have to that these days is what? Gathering a map for Aquapolis? I guess Diadem has you spending Gil/FC Credits to enter, but ho boy did they make that a completely redundant amount... I almost don't even know why they bothered, I mean I could say that about Diadem in general, but 700 Gil to enter Diadem? In a game where I can sneeze and earn 20,000 Gil? It's bad enough that you tried to replicate something like Dynamis but completely missed every single point... Obviously powerful rare gear isn't a thing in XIV, so we've scratched that off from the start... I wanted my Wyrm Armet from Dynamis for its enhancement effect, but most Dynamis gear was trash, more than anything I wanted that stuff because it looked good... You can replicate that in Diadem at least, after all #GlamourIsTheTrueEndgame... Oh what's that? Diadem has no unique gear? It's all randomized skins of existing gear? I... I don't even...

    Level design is another big thing... I mean, raids really are just glorified trials... Coil did a much better job of this than Alexander, and even then Coil wasn't that great, but you actually had some build up before most boss fights... While a lot might complain that groups of trash are just needless filler, I still see them as a good thing... It's a time waster, yes good, raids are meant to be the ultimate time waster... Alexander removed much of that, and as a result you can pretty much just blow through it once you've gotten the fights on farm... You finish the content sooner, and get bored sooner while waiting for the weekly reset... The thing is though, the trash don't have to feel like filler, they could be substantial... I'm going to jump back to Limbus for a minute, because there were actually two ways to go about doing that; You could clear a wing, get a key item, clear all the wings, use all the key items to take on Proto-Ultima/Omega. You could also just go in and farm Ancient Beastcoins. I don't recall Limbus having much in the way of technical boss fights for each wing, might have been some but I remember it being more Aquapolis style challenges against various enemies (although likening it Aquapolis is a huge disservice to Limbus...), the two Proto bosses were very much bosses though, but my point was Ancient Beastcoins. The trash in Limbus was there to pad out the event, but it was also something you could farm for a valuable reward... If you wanted the key item, you could skip a fair amount IIRC, but you could also fully clear every floor, earn a lot of Ancient Beastcoins, and time out without even getting the key item... Christ... I wish Deep Dungeons was going this route... It has very similar level design, slapping a Smalt Chip (one of the key items for Proto-Omega, IIRC) on Edda to keep her relevant as more gets added, and turning those Potsherds into Ancient Beastcoins? I could love the crap out of Deep Dungeons...

    Restrictions on entry/loot has it's place, without them we'd just burn through content and be done with it... XIV is just really unimaginative with its restrictions... "It's Tuesday, time to play the game again", there just isn't any padding around the restriction... I think this game just has too much of a focus on instant gratification... Perhaps the developers just still feel bad about 1.0 or something, it's a really odd choice for a MMO given it's unlikely to retain players longterm... I remember some early interviews with Yoshida, where he said it's fine/normal for people to unsub between patches... I'm just like... Really? You don't want a MMO people are constantly sitting down to play? Those are the ones people talk about... If you want people to play for only 1 month in a 3 month patch cycle, where is your free advertisement coming from? That's two months I'm either not talking about XIV, or justifying not playing it, not the best sales pitch... That doesn't draw people in... I mean yeah, it's fine for some people to just hop in for the story then hop out, but your MMO shouldn't be built around that concept... Yet here we are, a MMO which routinely resets progression so that people just getting back into it aren't left behind... Were I a businessman, I would question why people are abandoning progression and coming back for major patches.... Those are extra subscription fees I could be collecting... Why build around the concept that people will need to catch up, when you can instead build around the concept of retaining them so they not only don't need to catch up, but are giving you more money as well! Crazy idea, I know... Plus, maybe if we weren't constantly nulling progression with these patches, gear would feel slightly more persistent and valuable, addressing the problem that's resulting in at least a few people abandoning the game to begin with... Sometimes I wonder if SE just got too much money in the 90s, and now it's just allergic to the stuff...
    (5)
    Last edited by Nalien; 09-04-2016 at 10:45 PM.

  3. #243
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nalien View Post
    Level design is another big thing... I mean, raids really are just glorified trials... Coil did a much better job of this than Alexander, and even then Coil wasn't that great, but you actually had some build up before most boss fights... While a lot might complain that groups of trash are just needless filler, I still see them as a good thing... It's a time waster, yes good, raids are meant to be the ultimate time waster... Alexander removed much of that, and as a result you can pretty much just blow through it once you've gotten the fights on farm...
    With CD reset, maybe we can expect trash for the last floors of Alexander Savage (even after wipe ^^)
    (0)

  4. #244
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ceasaria View Post
    With CD reset, maybe we can expect trash for the last floors of Alexander Savage (even after wipe ^^)
    What annoys me, is that they've kinda got it right with the 24 man raids? I guess Faust worked as a mini-boss (although he doesn't hold a flame to the original ADS IMO), but then A2 just had some goblins standing around to mow down... In Weeping City, even the trash tended to be an event itself... Crocs jumping out of the water, buildings falling down as you kill stuff, even some more mechanically interesting trash... Were it not for the fact that they're complete jokes, the 24 man raids would be pretty amazing... Instead, the difficulty of those instances is such that I sometimes go in just to see what I can get away with... Machinist using Split Shot and literally nothing else? Sad thing was, I wasn't even the worst person there, since I actually dodged mechanics/etc....

    Like I said though, Coil did this a lot better than Alexander... Alexander is very claustrophobic with very little going on, and savage actively skips stuff IIRC... Coil didn't do a lot with its trash, but the levels did at least invoke a sense of grandeur which informed the story well... Fighting on Bahamuts hand was much more impactful than fighting in Alexanders... I expected Alexander to be more of an antagonist, instead he is solely a setting...I expected to be fighting my surroundings just as much as the bosses, given I'm meant to be inside a Primal... I think A4 was the only time I ever got a sense of that... Could have done a lot of that with the level design, but instead there's just none of that...

    I guess ultimately it's a budget issue... Although I really don't think that works as an excuse when I not only see the crap they put in the cash shop, but see as many people in game buying that crap... I was never bothered by the loss of the third dungeon (because dungeons are crap) in favor of the developers trying new things (although Diadem was one of those new things... Jesus Christ...), but I guess I really should have been... Where is all the money this game must be making going? They should be hiring new staff to work on more stuff, not cutting corners... Oh right, our subscription fees are funding a Final Fantasy VII remake... yay...
    (3)

  5. #245
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I concur, Nalien. I never cared about them sacking the third dungeon from their development cycle until it became evident that we were getting nothing out of it in return. Inventory space solutions, more varied raid tiers with a broader range of difficulty, more battle content to do that isn't tied to tomestones... All of these things feel throttled by what is, bizarrely, a seemingly inadequate budget. It actually infuriates me, if I think too much on it, and I even LIKE games like FFXV/KH3/FFVII remake. I just want the execs to give a crap about THIS game, too.
    (2)

  6. #246
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mejingjard View Post
    Snip
    That was a really good post and I agree with a lot of things you have to say. I actually only became a raider because of a similar situation. I saw someone wearing the allagan robe of healing and I thought "Oh man I really want that!" ended up subbing in for a raid team not knowing anything I was doing. Then I got asked to stay with them permanently.

    This is one of the reasons I don't think normal mode, and savage shouldn't have shared base models. Either normal mode should get their own gear set, or no gear at all. The sad part about the savage sets is that most of them only look good in their default color. So instead of farming the manipulator in gordias you could just get the prototype tokens and you'd be set glamour wise. Some of them really dye horribly. Midas sets from what I've seen also mostly dye horribly which is incredibly disappointing. Haveing unique good looking gear sets is another way to motivate casual players (which I used to be) to try their hand in raids to acquire a piece of gear that they really desire.

    There have been a lot of really good posts in this tread, and I sure hope our community managers would send some of these great posts to Yoshi. But...according to the newest interview it seems to be the case that Yoshi only really cares about the Japanese fan bases voice. Which is perfectly understandable since he's Japanese as well, but this isn't a Japanese only game which is the problem. The sad part is, if that interview was translated correctly the Japanese fanbase isn't even the majority in this game, it's NA that's filling their wallets the most according to the unofficial census since we're the most active region.

    Sources: Unoffical Census: https://drive.google.com/file/d/0B-d...VPNFZCaEk/view
    Interview 1: https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/
    Interview 2: https://www.reddit.com/r/ffxiv/comme...rward_another/
    (0)
    Last edited by AutumnsHollow; 09-05-2016 at 12:39 AM.

  7. #247
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mejingjard View Post
    snip


    Best part you said is when everyone is treated special, then no one is special. This is absolutely true. If you are not willing to put the effort and time that more dedicated raiders do, then you don't deserve the same rewards. Even in SCoB and FCoB when I hadn't beaten T9 and T13, I saw the awesome gear and weapons that dropped from that turn and felt properly motivated to get it down. Felt really good beating Bahamut the first time and both my weapon and body piece dropped at the same time.

    On a separate note. Yes they do need to add achievements into Savage where if you pull off something unique that is much harder to pull off than killing the boss normally, you get that achievement. Reward a title and a mount/minion and the achievement will only activate under ilvl sync. This one feature alone that is practiced beautifully in WoW would put a little push into the raiding scene.
    (1)

  8. #248
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nalien View Post
    What annoys me, is that they've kinda got it right with the 24 man raids? I guess Faust worked as a mini-boss (although he doesn't hold a flame to the original ADS IMO), but then A2 just had some goblins standing around to mow down... In Weeping City, even the trash tended to be an event itself... Crocs jumping out of the water, buildings falling down as you kill stuff, even some more mechanically interesting trash... Were it not for the fact that they're complete jokes, the 24 man raids would be pretty amazing... Instead, the difficulty of those instances is such that I sometimes go in just to see what I can get away with... Machinist using Split Shot and literally nothing else? Sad thing was, I wasn't even the worst person there, since I actually dodged mechanics/etc....
    You know, this is a rather good point. One of the main reasons I so thoroughly enjoyed Weeping City is it felt like a spectacle, whereas Alexander only really shows off at Brute Justice. I think they missed an opportunity to split up A6 a bit like Weeping make it feel like a raid instead of a glorified trial. Granted, it's far from the only issues with Alexander. Frankly, I feel the biggest problem plaguing it is the sheer amount of unforgiving mechanics. Both Gordias and Midas suffered by wiping the whole party for a single mistake. No matter how invested you may be initially, that does tend to wane on people's enthusiasm. Maybe it's a cultural thing; do it perfect or not at all versus be the underdog who rises up, but the former just isn't fun.
    (0)

  9. #249
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    No matter how invested you may be initially, that does tend to wane on people's enthusiasm. Maybe it's a cultural thing; do it perfect or not at all versus be the underdog who rises up, but the former just isn't fun.
    Wasn't the Coil raids designed the same way? "Do this right or you die"
    (0)

  10. #250
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Wasn't the Coil raids designed the same way? "Do this right or you die"
    Yea but it was not as severe as Gordias.

    SE now throws some cruddy things in to punish you more beyond dying. Like AS7 if one person dies, the boss gets a stack. Or if one person dies to AS3, it will make the already punishing DPS checks that more severe.

    SE wanted to make a more difficult raid, but all they did was make a punishing raid. Midas is in a better place but still suffers from some poor design choices.
    (2)

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