Oh it's too late to make any changes for 3.0... What I'm saying should apply to 4.0 onwards, if I make examples with 2.0/3.0 content, then they're just that, examples. I'm not suggesting that anyone lose any of their current progression, I'm simply suggesting future content have multiple paths of progression, rather than one... I'd rather have a casual and hardcore progression path, that are tuned to those types of players, and hopefully works, than have a single progression path that tries, and fails, to please both sides...
If I order some food, and it comes without a particular condiment I like, I will ask for that condiment. I still like the food plain, but I'd rather have it with the condiment. Same thing... I like XIV, I'd like it more with a superior progression system...
Everyone is entitled to their opinion. This forum is here to gather feedback... My feedback is that I'd prefer a different progression system. I'll keep telling SE that until I get bored and quit. I would hope for actual discussions, if I propose a different progression system, I'd hope for "I don't like that because", and that back and forth can hopefully refine an idea to better please both sides... Not that I expect that from these forums... Much more likely people will just start insulting each other over stupid labels like "hardcore" and "casual"... Again, I'd like to remind you I'm suggesting two independent progression paths for casual/hardcore players from the side of a casual player...
I'd rather has casual progression be casual progression, while hardcore progression is hardcore progression... Both can be tailored to please their particular demographics better, win win... Instead we have a single progression system that aims to please both sides and fails... What reason do you actually have to stand against such a suggestion? If it's not better for casuals as well, please do enlighten me as to why...