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  1. #1
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remus View Post
    That annoys me a bit. That can't just design it around a japanese mentality when other regions play the game as well. If your creating a MMO with numerous cultures sometimes you need to take it into account when creating content.
    Exactly. They will shoot themselves in the foot if they continue doing this. It is very close minded and silly. If he continues with this logic (to cater to one region, when multiples play it) then they will continue to have the main player base be just that...and in turn more and more people will quit. Makes me sad, I thought we left that mentality back in the 90s, but I guess not :/
    (1)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KarstenS View Post
    snip
    I don't get Yoshi-P's logic. So, Savage difficulty has to be lowered so people don't feel left out? It would be a better accomplishment to overcome the difficult trial, not wait till it is reduced to my level. I am just a western mind however. If you are making a MMO catered to a worldwide audience, then there definitely needs to be a compromise between western and eastern ideologies. From how he explains things, it seems like he favors an eastern mindset first, which I guess is natural because that is the team.
    (1)

  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    At least I have many fond memories of Coil days that I will keep with me forever. Nothing in Alexander or 3.0 has held up the standards of early 2.0 and thats a shame.
    (4)

  4. #4
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    They just playing it safe and will most likely always play it safe and just repeat the same formula.
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Prefer coil much more. Having the story there gave it weight.
    (2)

  6. #6
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by zosia View Post
    He just does not get it. Why does SE keep Yoshida on as the lead producer?
    At this point it seems it's all about the money. He saved FFXIV (and possibly SE as a whole) with the release of 2.0 and people praised him as the saviour of the franchise. Unfortunately, he found that catering to the lowest common denominator is the most profitable business model, so why should they bother with another method at this point?

    Quote Originally Posted by Remus View Post
    I'm pretty sure SE doesn't even know what to do with raiding anymore even though people have given suggestions.
    Definitely seems like that's the case anymore; even looking at the stats in regards to how low of the percentage per server that have cleared Alex Savage won't sway his/their decisions.

    Quote Originally Posted by bass9020 View Post
    At least I have many fond memories of Coil days that I will keep with me forever. Nothing in Alexander or 3.0 has held up the standards of early 2.0 and thats a shame.
    I had checked out Ethys Asher's Binding Coils of Bahamut Explained video the other day, and oh man, the feels. Coil had a fantastic story that encouraged players to press on, if only to see the conclusion of the 1.0 storyline, as well as some of the most impressive-looking gear in the game. Alex is about goblins and cheese...hurray?

    Quote Originally Posted by Lexia View Post
    They just playing it safe and will most likely always play it safe and just repeat the same formula.
    With raids and so much other content across the board. Would be nice to know whether or not FATEs will again be central to leveling, relics, seasonal events, etc., but I'm fairly certain we can predict the answer to that at this point.
    (5)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  7. #7
    Player
    dukka's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Erotic Fanfic
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Theplatter View Post
    At this point it seems it's all about the money. He saved FFXIV (and possibly SE as a whole) with the release of 2.0 and people praised him as the saviour of the franchise. Unfortunately, he found that catering to the lowest common denominator is the most profitable business model, so why should they bother with another method at this point?
    congratulations, you have successfully discovered that games are a business and not something that should be influenced by a small, overly vocal minority
    (6)

  8. #8
    Player
    Sprinks's Avatar
    Join Date
    Feb 2012
    Posts
    162
    Character
    Sprinkles Cupcake
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by dukka View Post
    congratulations, you have successfully discovered that games are a business and not something that should be influenced by a small, overly vocal minority
    The fact that greed is now the #1 driving force behind the game is the problem. Cash shop patches are proof of that. The overly vocal minority are the people that want everything handed to them, not those of us that like challenge. What is the point of doing raids? The gear? Yeah, ok. You're going to replace that in 2 months. I hate Cut scenes, but Coil got it right! I actually gave a shit about why I was fighting and clearing it. I quit raiding after clearing T11, but went back and finished so I could see what happened. This is coming from someone that SKIPS EVERY DAMN CUT SCENE!

    Even with the 2 difficulties, people STILL can't clear the raids to get to the crappy story that they are hashing out. Keeping some things special is ok! If you really need the story THAT bad, try!!! make friends, go attempt the content, EARN THINGS!
    (7)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Its the same old "But look at the numbers!" excuse. Principle of design, Yoshi-P. Story should be a reward, not something to be handed to you on a silver platter. If you are incapable of getting a group or lacking the skills to take on a raid tier, then wait till they put a echo buff and gimp the mechanics on normal mode. I am a broken record here, but the team needs to know when to make an MMO, and when to make a Final Fantasy. Nice to see also how enthusiastic his team is about making the raiding content. Almost like it shouldn't exist.

    It is simple:
    Even patch Tier 1: Normal(FCoB) > Savage(SCoB Savage)

    Odd patch: Alternate ways to get gear to make checks on Normal easier.

    Even patch Tier 2: Normal Tier 1(add in a echo buff and nerf mechanics, no ilvl sync) > Savage Tier 1(keep the ilvl sync on so it is always challenging)


    And likely I am going to get those who say they deserve to get the story for the least amount of effort. If developers say that it is hard to motivate people to raid, then they need to find ways to do so that are not in expense of the audience the content is designed for, midcore and hardcore players.
    (6)
    Last edited by Velhart; 09-01-2016 at 01:47 AM.

  10. #10
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart View Post
    Its the same old "But look at the numbers!" excuse. Principle of design, Yoshi-P. Story should be a reward, not something to be handed to you on a silver platter. If you are incapable of getting a group or lacking the skills to take on a raid tier, then wait till they put a echo buff and gimp the mechanics on normal mode. I am a broken record here, but the team needs to know when to make an MMO, and when to make a Final Fantasy. Nice to see also how enthusiastic his team is about making the raiding content. Almost like it shouldn't exist.
    Bad Principle then. Are you saying the CoP story gate in XI was perfect and anyone un-able to find a good static should have been denied to experience the story? They later nerfed the content and group requirements after realizing all that hard work was what was preventing people from advancing.

    I beat it in it's vanilla, but I knew many who just could not find the people, the time, or lacked the skill to progress the story line.

    Raids are the least popular endgame not only because the difficulty is hard. It requires perfect harmony in skill and forming same schedule/skill competent groups for long play sessions on a regular basis.

    The point here is watching the metrics. If 4-15% of the playerbase is getting new story completing raids and the rest aren't. Something is amiss. In a sub based game, isn't the point of a dev to try and get the most players possible having a reason to log in? If it's not, then the game should go full on hardcore and then they would have a couple of hundred thousand that never quit, but everyone else not in that category would fly the coop.

    Normal should be pretty difficult, but not Savage difficult, more lenient towards pugs and mistakes. Savage should have the BiS and require statics, guild type content but just marginally better or you get a cry for content from both sides. The super elite saying the rest of the game is too easy and the other side who says the game is too hard.
    (9)
    Last edited by Sandpark; 09-01-2016 at 01:58 AM.

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