
Originally Posted by
SpookyGhost
It's almost as though PLD has the least of the 3.
My point is that if youre going to demonstrate simplification, maybe using the most simple class and dumbing it down further isn't the best way to go. It makes you sound like you want the game to be literally press 1 -> 2 to win. If you think the dev team for XIV is competent enough to make general content with mechanically challenging difficulty that puts merit into an overly simple rotation (3 button combos are simple enough, I do not understand why we're going with 2 now), then I have a bridge to sell you.
I'm not saying it can't be done, right - Blade and Soul is a good example of a really small button layout with a ton of situational skills due to automatic skill switching. But that's not happening in XIV unless Bahamut returns from his grave and turns everything to ash again. I think we should think in the confines of our simplest jobs atm - PLD, MNK, and WAR. We realistically shouldn't need to get simpler than those 3.
In the interview you can see that Yoshi-P thinks that the difficulty of Midas lies in the fact that you have to juggle a lvl 60 rotation with all the mechanics in each floor. Now, personally, if the hardest content is going to be Midas-tier and we're forced to press 1 and 2 for max DPS then I no longer see the point in raids as you've essentially flushed out anyone with skill beyond smashing their face against the keyboard.
I know there's button bloat, but look at PLD right since we're using that example so often - literally 6 buttons for all their combos. I play on a standard keyboard with a 2 button mouse, anything and everything for PLD fits on there perfectly, from CDs to it's oGCDs. That is why it's the worst example, it's literally "Yeah, yeah, PLD, simple class, but what if we went even further? What if we made it so a small baby could play PLD?"