@JustPlainLucas
It only took me seconds to adapt to the ranged casting stances, and as a day 1 MCH main, it really doesn't bother me. I was never the run-&-gun BRD before that anyways, and most content doesn’t require such constant movement of me. Some does, and there are times where dropping the stance in necessary, but consider this:
Wildfire IS my timed stance, in a way. If I want to really deal high damage, I have 15 seconds to do so; no refreshes, no resets, and if an enemy jumps/resets, I completely lose out on that. Timing is everything. That's not the time to drop my stance and with it, my damage and access to some of my most potent skills. Also, as a correction, WM/GB is a trade: 30% more damage but at the cost of auto attack. And let's not forget that we (BRD and MCH) are-yet-aren't "support". The moment we render said support for the party, we are effectively dropping our own DPS. DRGs suffer no penalty for Battle Litany (and never should), MNKs pay no price for increasing heals with Mantra, both very useful party support skills. No, they're not as crucial as MP/TP regens or Requiem/Hypercharge, but it does effectively make the idea of a DPS decrease for renering party support a bit contradictory. All jobs offer some sort of support-like compliment to another. BRD and MCH are just the only ones that take a hit for it.
This is all old salt being brought up once again, and I do hope the devs have taken note. Much like the idea was to balance the tanks by not nerfing WAR but buffing PLD/DRK to perform (roughly) on even footing, I would love it if the same consideration were taken for the physical DPS as a whole. Don't look to nerf ranged so that they don't outperform melee. Being at range hardly excuses us from damage or mechanics designed to hit an entire party, however we generally have lower defense and hardly much to mitigate with anyways. Please note: This is not me saying we must have the defense of a melee dps, but it is me saying they ought to try to even out performance at the highest levels of both types of DPS. If it means slightly more or less complexity, I'm willing to try it, so long as it's worthwhile.


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