Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 79
  1. #61
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SpookyGhost View Post
    I find it funny people are using PLD, the job with the least buttons to press, as the example for trimming down buttons.

    "Yeah, PLD only has to use 3 buttons to do Rage of Halone... but what if they only needed 1?????"
    It works well in Aion to keep skill bloat down, no reason it couldn't work here too.
    (3)

  2. #62
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Freyyy View Post
    yet now every class has between 10 and 15 buttons in WoW, after all the revamps they did
    exactly, because it got way out of hand
    Wouldn't it be better if ffxiv tried to keep it reeled in before it has to do a gigantic revamp of every single class?
    (4)

  3. #63
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Norleas View Post
    Instead of making Gauss Barrel not add cast times, add a seperate attachment called Quickdraw Grip:

    -15% damage dealt
    +30% skill speed
    +5% crit chance
    +20% chance to trigger Split Shot and Slug Shot's additional effect.

    Gauss Round morphed into Rapid Fire Round
    90 potency x stacks of ammunition (450 max.)
    Additional effect: Removes damage reduction caused by Quickdraw Grip (5s)

    Ricochet morphed into Bullet Hell
    250 potency
    AoE
    Additional effect: Targets hit by this take 10% more incoming damage (10s)
    I like this thematically.
    (1)

  4. #64
    Player
    Sylisto's Avatar
    Join Date
    Sep 2016
    Posts
    1
    Character
    Tsuki Yamiyo
    World
    Gilgamesh
    Main Class
    Bard Lv 40
    Idk if this was suggested or not yet. But making the MCH turrets follow, similar to sum/sch. That would help maintain the turret buffs so they are more equal to brd.
    (0)

  5. #65
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CrystalRainbow View Post
    No changes to system needed if marcos would be reworked to .0X of a second.
    I wish I could plus 1 more then once. That would fix all my issues.
    (2)

  6. #66
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    For SMN and SCH, just remove the need for all the different buttons to have your pet manually attack/cast and consolidate them into four abilities whose effect is determined by the current Carbuncle/Egi/Fairy. These names are clunky, but you get the gist, I hope:

    Alpha Tactic: standard auto-attack/heal
    Beta Tactic: the stun/knockback/regen/debuff heal
    Gamma Tactic: the AoE attack/regen/buff
    Delta Tactic: the AoE buff/Contagion/Silence/whatever Eos' 4th ability is (not a big SCH player since 3.0).

    That just condensed the 12 SMN pet and 8 SCH pet abilities to a max of 4 shared among the Egis and Fairies, assuming you also have their auto-attack hotbared (which I don't know why you would, but I'm not a big SMN/SCH player, so feel free to correct me on that).
    (0)
    Last edited by Mysteltain; 09-07-2016 at 09:13 AM.

  7. #67
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mysteltain View Post
    For SMN and SCH, just remove the need for all the different buttons to have your pet manually attack/cast and consolidate them into four abilities whose effect is determined by the current Carbuncle/Egi/Fairy. These names are clunky, but you get the gist, I hope:

    Alpha Tactic: standard auto-attack/heal
    Beta Tactic: the stun/knockback/regen/debuff heal
    Gamma Tactic: the AoE attack/regen/buff
    Delta Tactic: the AoE buff/Contagion/Silence/whatever Eos' 4th ability is (not a big SCH player since 3.0).

    That just condensed the 12 SMN pet and 8 SCH pet abilities to a max of 4 shared among the Egis and Fairies, assuming you also have their auto-attack hotbared (which I don't know why you would, but I'm not a big SMN/SCH player, so feel free to correct me on that).
    Scholars and Summoners don't suffer from these. They are compartmentalized within themselves and can be isolated onto different hotbars.
    (1)

  8. #68
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Rawrz View Post
    Scholars and Summoners don't suffer from these. They are compartmentalized within themselves and can be isolated onto different hotbars.
    True, but on controller it's been a nightmare to get everything for SCH and SMN to fit on three cross hotbars (two standard and an expanded hotbar). Admittedly, limiting myself to three per job is a personal preference, but those two jobs do have the largest amount of ability bloat if one wants to manually control their pets.
    (1)

  9. #69
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mysteltain View Post
    True, but on controller it's been a nightmare to get everything for SCH and SMN to fit on three cross hotbars (two standard and an expanded hotbar). Admittedly, limiting myself to three per job is a personal preference, but those two jobs do have the largest amount of ability bloat if one wants to manually control their pets.
    I run my SCH with 5 hotbars + extended, but when each fairy is out I'll use only 2 + extended, until I need to switch out or resummon, then i will use my back 5th hotbar, so I may have 5 hotbars, but I only actively access 2 + extended on each fairy. :O
    (0)

  10. #70
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylisto View Post
    Idk if this was suggested or not yet. But making the MCH turrets follow, similar to sum/sch. That would help maintain the turret buffs so they are more equal to brd.
    The turrets actually already have an impressive range. And MCHs generally have free reign over where they're placed. Now I wouldn't be adverse to a 3rd turret that's mobile, but the big question is what would it do that the Rook/Bishop don't already do?
    (1)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast