I'm more partial to natural progression in difficulty. Release raid bosses as Normal Mode, with certain aspects per fight that turn those encounters into Hard Mode. So your average group of new people will be able to clear content in Normal, and as they get geared and learn the encounter can do the Hard Mode triggers.
To give an example, let's take A1. Normal mode would be like our current story mode of the fight, but with more outgoing damage and an additional big missile. During the fight, Quickthinx Allthoughts hovers around the battlefield in his Dr. Robotnik-style mount and taunts you from high up. If your raid DPS is low he'll eventually leave the battlefield, confident that you'll lose to Oppressor. If you damage Oppressor and .5 to, say, 70% HP within the first 3 minutes of the fight, he'll dock his mount to Oppressor (the way Dr. Robotnik's ship thing would dock to whatever machine he was using to try to kill Sonic the Hedgehog) and trigger hard mode, healing both Oppressor and .5 to full HP and adding more mechanics and outgoing damage to the fight. This way a noobie group can still clear the content while a hardcore group will eventually get good enough and geared enough to trigger hard mode and reap the benefits of doing so (extra loot, etc).
And you'd thus make those weapons the only weapons worth a damn and made every other weapon in the game worthless.



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