He also knew what he was doing when he implemented it in the first place at HW launch. It was a big middle finger to the 20 people in the world that could beat FCoB within a few days. Meanwhile in the end (I believe someone mentioned earlier) the 6 month mark showed a 5% (?) completion rate), I wouldn't put much faith in CopyPastor Yoshi. Though I do keep trying as well.
I quit back right at 3.1 launch and resubbed right after 3.3. It took me roughly 6 weeks to get caught back up (to 230 and ex primals), however, a raider for the entire time of this game, I decided to stay away from Midas as there was very little point to it. I noticed a few QoL improvements, making top food 3to1 ratios, and fixing the horrible mistake they made with stat potions.
What I liked most was that I went in expecting a weapon to be handed to me for 1000 tomes. I learned that I needed 7 weeks of A8N, nothing hard just time gated, do Seph Ex for 220, or relic was an option but after doing 2.0 relic I said no more mind numbing grinds. I thought to myself, this was a step in the right direction because you had to do the battle content to get a better weapon. I worked my way up to get high enough ilvl for Nidhogg and beat him a bunch to get weapons.
No sooner that I do this, they release PoTD. 230 weapon would have been plenty. But no, they want to keep players til 3.4 so they make it 235 just so everyone will grind it out on different jobs. This showed me they really have not learned much. It also is a bit tiring to see all that work in getting my ilvl high enough to do the EX primals in the first place was pretty worthless. I am not saying that PoTD is bad by any means with that example I am simply agreeing with the well agreed upon point that in this game, the reward ratio is absolute garbage.
They don't want horizontal progression but what about set bonuses that only activate under certain conditions? Mostly something like Cleric's Doublet +10% healing *Only activated in Alex 5-8*
Thayos and Zosia also mentioned endgame ideas from 11, and what was so important about that was there were multiple outlets to get great stuff, and you did not need to do all of them to be a relevant player. Thayos mentioned loving Dynamis (me too), but not doing sea. I farmed sea and sky for triggers for our LS for hours so that the LS members could grow and we could take on bigger challenges. (Another thing 14 severely lacks in that FCs are nothing but social outlets).
With no form of progression endgame the game gets stale so quickly. I am capping to 240 and then who knows, will most likely quit again because what's the point of a game that gives you all this gear with very little content to do with it. They have locked themselves into a corner if all they have for best rewards is going to be a weapon.
This is a fantastic thread, and for the most part it is very refreshing to see so much constructive feedback in here without people ripping each other down.