Firstly, having multiple different paths through which to pursue that power progression is going to be a much better way to retain players that stacking it all behind a single niche activity.
Secondly, what power progression is offered by mounts, titles, glamour gear, etc., which you said are rewards that need to be added to raiding?
Here's the list of challenging end game content:
Five encounters is not "plenty of diversified content".
- Extreme Primals (at most one of which is relevant at a time)
- Savage
No argument there, but what does putting more rewards in raiding do to fix that?
I'm going to go out on a limb and hazard a guess that maybe at least some of the people who wanted more variety of challenging content aren't the exact same people that were defending SE catering to the lowest common denominator.
If what you're actually trying to advocate is a rework of the entire game's reward system, great, I'd be totally on board with that.
What I object to is the idea that the way to fix the game's reward system is just to stuff a ton of rewards into Savage raiding, because no matter how good they are the vast, vast majority of the player base still won't do it.



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