Exactly, and until this problem is fixed, this game will not retain players at the end game. The funny thing is, the people defending the practice here are hurting the game. What do you think works better for the dev team? Keeping players subbed for several month spans or just a handful of months throughout the year.
This is pretty much it right here. This is the biggest problem with this game.
While the red/blue scrips is not the best example. you know what he/she is talking about. It happens in every other facet of the game, such as the coffin lid. The coffin lid is a perfect example of how this game goes from having something super rare that turns into worthless junk.
You might be ok with your efforts being undermined in every aspect of the game, but most people are not and that's why this game can't retain people.
This is a perfect example on why the rewards in raiding just don't cut it. If Savage is going to continue to exist, it should be rewarded like mythic in wow.
This is a great example of why there is no point into grinding birds now before 4.0. Why grind out a bird at a 5% drop rate when the fight takes six mins when you can wait until 4.0 and you can grind out birds at a 15% drop rate for fights that will only then take 3 mins. The reward structure in this game is a joke and discourages players from being active subscribers.
We are not just talking about raid stuff here. Everyone anticipates raids becoming easier either by direct or indirect nerfs. Items like primal birds, coffin lid, thavnarian set, minions, etc, should remain rare for ever to give players long term goals to work on. It's just like fenrir and the minicactpot, it gives people a reason to log in every day.
If you anticipate that every grind associated with a reward will be nerfed into the ground, you can literally wait until the end of the expansion to sweep up all the rewards for a fraction of the effort. This type of problem stretches across the entire game, nothing is worth doing while it's current.



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