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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    ~**Gear That Feels Good To Get**~

    -stats are boring
    -tomestones are too easy to get
    -raid stuff gets replaced by easy mode/crafted gear, so there's no reason to complete a set once you've beaten the final boss. In fact, throwing materia in it is just wasting money.
    (15)

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Brannigan View Post
    ~**Gear That Feels Good To Get**~

    -stats are boring
    -tomestones are too easy to get
    -raid stuff gets replaced by easy mode/crafted gear, so there's no reason to complete a set once you've beaten the final boss. In fact, throwing materia in it is just wasting money.
    Pretty much this. I get that SE have found a patch content plan that they're comfortable with, but it got stale a long time ago and we're in serious need of something fresh, something that feels more worthwhile. I also agree that two dungeons per patch is not enough. It's easy for them to say that it's to improve the quality of the dungeons, but really, I haven't noticed the difference.
    (7)

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by seekified View Post
    Pretty much this. I get that SE have found a patch content plan that they're comfortable with, but it got stale a long time ago and we're in serious need of something fresh, something that feels more worthwhile. I also agree that two dungeons per patch is not enough. It's easy for them to say that it's to improve the quality of the dungeons, but really, I haven't noticed the difference.
    Third this, I could understand if the dungeons were well thought out and had more depth but they really don't. More often than not we get basic maps with pretty backgrounds with little to no mechanics in between bosses and the mechanics the bosses do are usually negligible at best. Some dungeons get it right but I feel since the first 3 level 50 dungeons there haven't been that many standouts since.
    (2)

  4. #4
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sandpark View Post
    You know when people ask for things from XI. That's not make it exactly like it and take 2 years to achieve stuff. It just means something there was fun. The concept of powerful tiered NM fun was needing groups and popping NM, not the random range.

    I come to Final Fantasy for Final Fantasy, not Wildstar or not GW2 and not an exact replica of XI or FF1-10. But all games have something that fun could be pulled from including the naughty one no one likes to hear about but we do so much on these forums.
    On the topic of items from XI....


    Chocobo raising.

    Putting aside the requirement of it taking about a month of care to get to use the chocobo as a mount...

    I really enjoyed taking care of the little guy.
    All the little cutscenes going on walks...
    (1)

  5. #5
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Brannigan View Post
    ~**Gear That Feels Good To Get**~

    -stats are boring
    -tomestones are too easy to get
    -raid stuff gets replaced by easy mode/crafted gear, so there's no reason to complete a set once you've beaten the final boss. In fact, throwing materia in it is just wasting money.
    This would be my biggest also, but at the same time there's good that comes from it. If you leave you can always come back and catch right up. Still, that's the one upside to the downsides of it because there's nothing great about getting a Primal EX weapon when you have 3 or so other ways to obtain something of equal power. Or if you get bored and come back after a few months, some of those weapons are easier to get. Maybe not top tier but if someone came back now and had an ilv200 weapon, they could just do PoTD rather than NidEX. Sure one has parry but if you aren't taking top tier and trying to go down the "BiS" route, you won't see much of a difference while you're doing dungeons.

    Those who took Niddy head on should feel good they won with an axe that has something great to it rather than looking awesome. Someone had a great idea with ability slots on armor and spirit bonding them from special gear. That would do wonders and let horizontal progression come in a bit. You have something like Maim : Enhanced Enmity on 2.0 relic. Use it and unlock the ability, then place it on an item for 3.0 if you have Enmity issues. That's basic stuff..make durations longer / stronger. Put some basic enhancements on some gear but make the endgame stuff give some decent things. That would make you want to do these savage or ex runs. Or it could be a horrible idea in a way I don't see.
    (1)
    Last edited by Leigaon; 08-18-2016 at 02:50 AM.