More dungeons per tier is what I feel is missing most. Running the same two dungeons gets tiresome. 5-6 would be much less repetitive.
More dungeons per tier is what I feel is missing most. Running the same two dungeons gets tiresome. 5-6 would be much less repetitive.
I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...
On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
Last edited by Jim_Berry; 08-17-2016 at 06:23 PM.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
more powerful hunts wont make this game any different than it has been in my opinion, Outside content died when Duty Finder became the thing of things. Dont get me wrong, it works well, it just isnt the fix all server communities need. It is fair though, and it works well. More powerfu hunts? right...I just cant see it working past what we already have now. So what? they have more HP oh shit they dop a diadem type item with cool stats or not and the entire highest claim party can lot on that one item, sorry its for casters so blm gets the need vote. I dont, i just dont.I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...
On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
At this point, youre literally asking for the diadem with higher level gear, thats probably going to happen, but it still wont be all that great, or fun. The monsters on hard already have way too rediculous health and a crud type claim system, it wouldnt be any different in the over world or in an instance. Camp parties for a rare item or piece of gear is not going to work, not in a healthy way. You do understand this, right?
Last edited by ADVSS; 08-17-2016 at 06:46 PM.
You know when people ask for things from XI. That's not make it exactly like it and take 2 years to achieve stuff. It just means something there was fun. The concept of powerful tiered NM fun was needing groups and popping NM, not the random range.I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...
On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
I come to Final Fantasy for Final Fantasy, not Wildstar or not GW2 and not an exact replica of XI or FF1-10. But all games have something that fun could be pulled from including the naughty one no one likes to hear about but we do so much on these forums.
Last edited by Sandpark; 08-17-2016 at 06:55 PM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
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