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  1. #21
    Player
    S-r-ex's Avatar
    Join Date
    Apr 2015
    Posts
    84
    Character
    Goodall Curie
    World
    Zodiark
    Main Class
    Bard Lv 90
    Midcore content. A few ex primals, but they don't add up to much. Some "ex dungeons" could spice things up, current dungeons can be cleared by staring hard enough at the screen if you're even mildly competent.
    (8)

  2. #22
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sandpark View Post
    You know when people ask for things from XI. That's not make it exactly like it and take 2 years to achieve stuff. It just means something there was fun. The concept of powerful tiered NM fun was needing groups and popping NM, not the random range.

    I come to Final Fantasy for Final Fantasy, not Wildstar or not GW2 and not an exact replica of XI or FF1-10. But all games have something that fun could be pulled from including the naughty one no one likes to hear about but we do so much on these forums.
    On the topic of items from XI....


    Chocobo raising.

    Putting aside the requirement of it taking about a month of care to get to use the chocobo as a mount...

    I really enjoyed taking care of the little guy.
    All the little cutscenes going on walks...
    (1)

  3. #23
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Some kind of very slow, long term character progression beyond the level cap. Something like Rift's elemental attunement system. Essentially let us earn xp at the level cap and spend it on very very small improvements to our jobs in some way.
    (4)

  4. #24
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I miss some of the things from 1.0 that had nothing to do with its flaws, like the path companion, and classes being able to be taken to further levels without "the stinkeye". I feel at times disconnected, like the motivaton is missing once I am faced with yet another grind or hard encounter for gear that isn't all that interesting.
    (5)
    Last edited by Kallera; 08-17-2016 at 11:11 PM.

  5. #25
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    What is the game missing for me?
    • Talent trees
    • Interesting stats
    • Set bonuses
    • Specializations
    • Simpler crafting & gathering
    • Open world quest hubs
    • Raids that feel like an adventure, rather than a simulation
    • Dungeons that feel like an adventure, rather than a hallway
    • Horizontal progression
    • Class (Job) identity
    • Add-on support
    • Parser support

    All I can think of for now
    (10)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    • A sense that obvious solutions to glaring issues are never being ignored simply for money (see: the wardrobe vs. retainer revenue).
    • Relatively universal features enticing use of older content. (Along with more sync options in general with appropriate reward scaling, such as a min ilvl Expert roulette giving extra rewards based on the ilvl lost.)
    • A greater sense my character being my own. (Multiple job playstyles within 5% output or so, stats having more noticeable effects on gameplay, more face options, a more significant impact or variability in our own MSQ, a greater sense of shared learning between classes)
    • A reason to hope that the development team is actively working towards a coherent and ambitious goal for the game.

    • ...More interesting gathering, crafting, and world interaction. (If the daily says I can trap nail shrimp in order to lure out Ninki Nampa down the river... why can't I actually do that? These things should clue you in to world complexity, not just occasionally stand in place of it.)
    (9)

  7. #27
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kallera View Post
    I miss some of the things from 1.0 that had nothing to do with its flaws, like the path companion, and classes being able to be taken to further levels without "the stinkeye". I feel at times disconnected, like the motivaton is missing once I am faced with yet another grind or hard encounter for gear that isn't all that interesting.
    The gear itemization here is just disheartening.

    I would prefer a system where we get the item at a base value and power it up through content other than FATE or face roll grinding. You get the base Lore item at I 230, do something other than face roll content, get Lore item +1 at I 240, do other not face roll content get Lore +2 item, continue to i270. When the new patch comes out, your old gear is equivalent to the new items. You can continue to power up your current item or get a new one.

    Right now, throw away the old and go get new is your only option.
    (2)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  8. #28
    Player
    DarkSlayerGrimm's Avatar
    Join Date
    Mar 2016
    Posts
    209
    Character
    O- O-
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    Sound Design:Lacking & Missing but won't see the light of day
    -All weapons sound the same
    -No weapon Sound Effects

    **I know weapons are tied to skill animations** but I would expect that the look and feel of a relic weapon you spent hours obtaining would differ from a lvl 1 sword sound wise, an example would be swtor: almost every lightsaber or blaster each has their own unique weapons sound when you hit a enemy or fire it. An ffxiv example would be that lvl 30 MCH weapon has the same firing sound as a lvl 60 Lore/Relic/Anima MCH weapon. I feel like this is something ffxiv is lacking but I know that it is something that wont be added/changed.
    (1)

  9. #29
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    I've seen a lot of great ideas in this thread. Most of my wishes are pipe dreams but I'll hop in.

    Return of path companions from 1.0 (chocobo companion doesn't cut it)
    More involved chocobo raising (like FFXI without the time sync)
    FATES repurposed (impact on the world. Maybe more enticing rewards to liven up the open world?)
    Set bonuses for gear (easy to balance without breaking the progression)
    Enticing bonus rewards for min ilvl sync (maybe check it while queuing? Bonus tomes or Gil or something... add more challenge, but reward players for doing so)

    Just my 2 gil.
    (6)

  10. #30
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Without changing the nature of the game (I would like to see the version 1.0 that Tanaka had envisioned to it's fullest), I'd add more areas to explore, 1 new area each patch, I would like to be able to visit ALL of Haydelyn by the end of the game lifecycle.
    (6)

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