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  1. #11
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by OMG View Post
    4) No more events that rely on FATES!
    Oh my, how could I forget! This is a huge point. I thought this over when me and my girlfriend were trying to gather anima crystals before, and basically it's simply not fun. Grinding content that gives you no other useful reward is not fun. Repeating the same few battles over and over is not fun. There's really no point in partying up for it since one person can get three crystals in three fates while another person might get zero, which is not fun.

    Basically, FATEs as a quest component are, and always have been, a terrible design choice.
    (11)

  2. #12
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Khalithar View Post
    More dungeons per tier is what I feel is missing most. Running the same two dungeons gets tiresome. 5-6 would be much less repetitive.
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    (1)
    Last edited by Jim_Berry; 08-17-2016 at 06:23 PM.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #13
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    I'm not sure what I specifically miss in the game, but for past 3 weeks I login, do trial roulette, and find myself nothing interesting to do in the game. Currently playing other games.
    (1)

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jim_Berry View Post
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    more powerful hunts wont make this game any different than it has been in my opinion, Outside content died when Duty Finder became the thing of things. Dont get me wrong, it works well, it just isnt the fix all server communities need. It is fair though, and it works well. More powerfu hunts? right...I just cant see it working past what we already have now. So what? they have more HP oh shit they dop a diadem type item with cool stats or not and the entire highest claim party can lot on that one item, sorry its for casters so blm gets the need vote. I dont, i just dont.

    At this point, youre literally asking for the diadem with higher level gear, thats probably going to happen, but it still wont be all that great, or fun. The monsters on hard already have way too rediculous health and a crud type claim system, it wouldnt be any different in the over world or in an instance. Camp parties for a rare item or piece of gear is not going to work, not in a healthy way. You do understand this, right?
    (0)
    Last edited by ADVSS; 08-17-2016 at 06:46 PM.

  5. #15
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jim_Berry View Post
    I can see people having a favorite or two of those 5 to 6 dungeons, and would still leave when they get a dungeon they don't want in Roulette. Of the two we get, people leave lol...

    On topic, I think the game should have more outside content, not that Hullbreaker Isle outside gimmick, you know, like ZNMs in FFXI.
    You know when people ask for things from XI. That's not make it exactly like it and take 2 years to achieve stuff. It just means something there was fun. The concept of powerful tiered NM fun was needing groups and popping NM, not the random range.

    I come to Final Fantasy for Final Fantasy, not Wildstar or not GW2 and not an exact replica of XI or FF1-10. But all games have something that fun could be pulled from including the naughty one no one likes to hear about but we do so much on these forums.
    (3)
    Last edited by Sandpark; 08-17-2016 at 06:55 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  6. #16
    Player
    Ticks's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    243
    Character
    Shady Grove
    World
    Mateus
    Main Class
    Archer Lv 90
    Open world content...I would like to see areas in each zone that have extremely high level mobs that on rare occasions will drop a very rare - almost exclusive piece of gear or weapon with stats and looks that would be the envy of everyone else. Oh to see the grind parties again without having to jump through the Diadem hoops to form them!
    (5)
    http://

  7. #17
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ticks View Post
    Open world content...I would like to see areas in each zone that have extremely high level mobs that on rare occasions will drop a very rare - almost exclusive piece of gear or weapon with stats and looks that would be the envy of everyone else. Oh to see the grind parties again without having to jump through the Diadem hoops to form them!
    so lets break this down per area : lets say that western coerthas, sea of clouds has areas with level...60 mobs in heavensward, they drop gear at what i level? 140? 150? Now lets hit the forelands with super mobs dropping gear at 140-160, now churning mist dropping gear at 150-160, How about the hinterlands? 170-200? pretty good gear for the areas, very rewar--wait. 240 is the current max? Why would anyone continrue to do this content after they got to this point in the i level cycle? I love the idea but..this is what the games progression cycle is reduced to. I love your idea but for it to be relevant, constantly would have to be patched in with either new areas or something. The mobs couldnt be made harder in those areas, but im all for a 7th, 8th end game zone for after this
    (0)

  8. #18
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ADVSS View Post
    Right points
    They should give some extra-rare material to craft some glorious glamour, i mean, a lot of people are into glamour, proposing huge monsters with a material at 0.5/1% drop rate or less sounds interesting to do a super glamour.
    Raiders will farm savage, casuals/fluffy people will group up to farm those areas and get their glamours.

    Sounds good to me, no ?
    (1)

  9. #19
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Watachy View Post
    [...]proposing huge monsters with a material at 0.5/1% drop rate or less sounds interesting[...]
    About as interesting as the Yo-kai event, really.
    (7)

  10. #20
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by seekified View Post
    Pretty much this. I get that SE have found a patch content plan that they're comfortable with, but it got stale a long time ago and we're in serious need of something fresh, something that feels more worthwhile. I also agree that two dungeons per patch is not enough. It's easy for them to say that it's to improve the quality of the dungeons, but really, I haven't noticed the difference.
    Third this, I could understand if the dungeons were well thought out and had more depth but they really don't. More often than not we get basic maps with pretty backgrounds with little to no mechanics in between bosses and the mechanics the bosses do are usually negligible at best. Some dungeons get it right but I feel since the first 3 level 50 dungeons there haven't been that many standouts since.
    (2)

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