Quote Originally Posted by Kallera View Post
In Wildstar, is it possible for the party to recover during endgame encounters when the deaths start? because the lv3 healer limit break is looking pretty laughable in the face of hard enrages and instant kills taking out weakened party members seconds after they are up. its like its designed to fail now. (lvl1 and 2 are not even worth mentioning.)
No, we have no in-combat resurrection abilities in WildStar, though there have certainly been times when I would have liked one. The raids are 25-man, so depending on the player and situation, losing one person is not necessarily the end of the world. But it's very, very easy for that to spiral out of control.

Quote Originally Posted by Tolmos View Post
The likelihood of FFXIV adopting one of Wildstar's core features is akin to suggesting Walmart adopt some of K-Marts core practices.
That's not what my post was about at all. xD I was using WildStar - a game I actually presently play and very much enjoy alongside many other people - as a comparison for difficulty levels given the topic of this thread.

I do think it's pretty sad that there's next to no truly challenging content in this game, but that is the decision SE has gone with apparently. (And no, "challenge" is not "long, tedious grind" in my opinion.)