I'm here to discuss with the forums on a topic we often see discussed. Challenging content, anywhere from the steps of Faith to the most recent wave of savage dungeons we see people complaining about the lack of or the massive spike.
What I really want to talk about though is in the players daily life we lack any sort of real challenge. At no point is any individual player really expected to show anything beyond the most basic of basic abillity to play the game or understand any of it's mechanics. Only at the most bleeding edge of the game are players even required to know what their roll is to accomplish.
Outside most recent raid content there is no challening content available to players.
Crafting
Gathering
Travel
Sightseeing
Questing
None of this extra content in the game bothers to challenge players.
Here is just one of my suggestions on how we can bring some life to the game outside the most recent raids.
Imagine 4.0 wherever we go doesn't matter. We start our new journey in a new town and our first over-arching goal is to get to the next town, this in itself should be a challenge. We should walk outside the gates of the town and quake in our boots at what lay before us. Monsters lurk off the beaten path waiting to devour any foolish enough to stray, but great treasures and glory lay beyond things we need to get into the next area.
What do we do?
-Do we group up with likeminded individuals and battle our way to our treasure?
-Do we observe the monsters and sneak through their ranks by ourselves?
Monsters can fell a solo adventurerer with ease and only through perception or cooperation can we break through. Give us better monster AI so that we could have exciting moments like hiding behind a well placed rock to sneak around a large group of enemies or give us environmental hazards we can use against our foes in group combat (Let's say a tank lures the enemies into a log trap that a DPS or Healer could trigger for a big AOE damage blast or debuff). I think such open world mechanics could lead to amazing encounters not possible to organically create in a instanced environment.
is it just me or wouldn't something open and grand like this be a refreshing take on how we perceive the open world map? make the open world a key part of gameplay instead of locking our content into 4-8 man instances.
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That's just my idea what ideas do you guys think would bring more spice to the game. What can we do to break the dull treadmill of instanced content.