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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Naunet View Post
    I'm a little late to this conversation, but... This game has some of the easiest PvE content of any MMO period and still people want nerfs. Even the devs are in on it, and certainly the end game culture of speedrunning to grind tomes doesn't help...
    In Wildstar, is it possible for the party to recover during endgame encounters when the deaths start? because the lv3 healer limit break is looking pretty laughable in the face of hard enrages and instant kills taking out weakened party members seconds after they are up. its like its designed to fail now. (lvl1 and 2 are not even worth mentioning.)
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    Last edited by Kallera; 08-17-2016 at 02:45 AM.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kallera View Post
    In Wildstar, is it possible for the party to recover during endgame encounters when the deaths start? because the lv3 healer limit break is looking pretty laughable in the face of hard enrages and instant kills taking out weakened party members seconds after they are up. its like its designed to fail now. (lvl1 and 2 are not even worth mentioning.)
    No, we have no in-combat resurrection abilities in WildStar, though there have certainly been times when I would have liked one. The raids are 25-man, so depending on the player and situation, losing one person is not necessarily the end of the world. But it's very, very easy for that to spiral out of control.

    Quote Originally Posted by Tolmos View Post
    The likelihood of FFXIV adopting one of Wildstar's core features is akin to suggesting Walmart adopt some of K-Marts core practices.
    That's not what my post was about at all. xD I was using WildStar - a game I actually presently play and very much enjoy alongside many other people - as a comparison for difficulty levels given the topic of this thread.

    I do think it's pretty sad that there's next to no truly challenging content in this game, but that is the decision SE has gone with apparently. (And no, "challenge" is not "long, tedious grind" in my opinion.)
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  3. #3
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Naunet View Post
    That's not what my post was about at all. xD I was using WildStar - a game I actually presently play and very much enjoy alongside many other people - as a comparison for difficulty levels given the topic of this thread.

    I do think it's pretty sad that there's next to no truly challenging content in this game, but that is the decision SE has gone with apparently. (And no, "challenge" is not "long, tedious grind" in my opinion.)
    Oops, sorry. My fault. I thought it was.

    What about savage mode stuff? Maybe I'm just getting old and my reflexes are dulling a bit, but that seems pretty tough to me.
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