
Originally Posted by
Zojha
Hence the term: Trash mobs.
Most monsters have a mechanic - typically a cone that's easy to dodge, bats have lifesteal, some others poison procs or a gaze attack (Serpents in Quarn HM come to mind) maybe a class ability for humanoid NPCs etc - it becomes most obvious in palace of the dead, because you fight through just about every trash there is. IIRC, Ninki Nankas don't aggro if you walk rather than run either (At least in Hullbreaker they don't). Final Sting is one of the most well known trash abilities by far I wager. Drakes in southern Thanalan also employ a fire shield buff that hurts attackers much akin to a counterstance. Ironically especially in low level areas, you can also find monsters "linked" - typically Mandragora.
Magitek Colossi have overdrive, cleave, exhaust and a targeted AoE. Seems like a bunch, but are they really challenging for that? Toads have Vasoconstrictor and Labored Leap plus Tongue, but does that make them much of a threat? Succubi have Fire II and Dark Mist, some also have Sweet Steel (Haukke HM and up). I could go on, but...you know. I don't feel mobs actually lack mechanics/abilities, but the fact that we can move freely to easily avoid them, rather than being locked in place with every action skill, makes them seem a lot less threatening - plus the fact that we can clearly see where the attack goes in the first place. There's also stuns and other CC freely available to trivialize them further. And in group dungeons, healers are OP anyhow, so if it doesn't kill instantly, it can often be ignored.
The other criticism I feel is actually valid is that many of the abilities of monsters do, in fact, not feel very organic. They have a generic casting animation and things happen - All of the Succubi preparation/casting animations are one and the same, rather than being unique and fitting for each ability. Similar applies to other monsters - a Jackal using Sanguite Bite looks like he's casting Stone, rather than preparing to jump at your throat (And Foul Bite doesn't seem to have any animation at all). Same goes for Final Sting and many, many other abilities. Even if the substance remains unchanged, it makes monsters feel less lively.