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  1. #561
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Becuase of another thread that popped up here, I am curious as to if XI had vanity systems or not?
    Yes it does
    (0)

  2. #562
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,316
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Becuase of another thread that popped up here, I am curious as to if XI had vanity systems or not?
    Now it does, but it didn't originally have anything like it (it was added in a recent update, like a lot of FFXIV stuff SE are adding to FFXI now in updates). Personally I think FFXI actually does glamour better than here, as it's not like FFXIV's glamour prisms, in XI it's called 'style lock' and is literally just a button in the Config menu you set, which locks your appearance to the appearance of whatever gear you happen to be wearing at that time (after setting Style Lock you can then change your gear to whatever you like and the gear appearance will remain static). This mostly works well, except for situations where an enemy uses an attack that deequips your gear (like Yagudo in Campaign battles), which deactivates the glamour frustratingly. But other than that it works very well, and most importantly, you can set your glamour whenever you feel like for no cost!

    Either way, it was only something recently added to the game so for most of it's lifespan FFXI did not have such a system.
    (7)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #563
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sandpark View Post
    Greatest implementation of Final Fantasy summons/summoner ever.
    Until you wanted to get into a party for that whole leveling thing. Even then, unless you subbed WHM (and even then you where taken begrudgingly), you where treated like a leper.
    (2)

  4. #564
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    These are some juicy posts.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  5. #565
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Razard View Post
    Until you wanted to get into a party for that whole leveling thing. Even then, unless you subbed WHM (and even then you where taken begrudgingly), you where treated like a leper.
    Someone never got invited to SMN burns. :P


    But anyway, point is to take the things that worked from XI and use that for inspiration. And as i've mentioned before, I would be 100% OK with them taking ideas from other games as well to help XIV out. The game needs it.
    (1)

  6. #566
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    To set some things straight:

    Quote Originally Posted by Sandpark View Post
    Monsters were smart.
    Smart is probably not the right word, since it implies some sort of intelligence.

    Quote Originally Posted by Sandpark View Post
    They had groups. With skillfull play you could either pull one or two to the party or.. blow the pull and pull the whole zone equaling in a wipe in encounters. Each zone had enemies that were stronger than you and if you weren't clever in going around them or avoiding them taking their aggressive tendencies or into account, you could die or get one shotted, depending on the strength.
    Groups (where attacking one thing within a group meant you always got everything else) were rare and generally limited to instanced content.

    What XI had, that XIV doesn't, was linking. For those who didn't play XI, linking meant that if something that linked by sight saw a mob within its family that was attacking a player, it would join the fight, even if it never saw the player themself. Similarly, something that linked by sound would join the fight if a mob within its family came within sound detection range of something that was attacking a player.

    Quote Originally Posted by Sandpark View Post
    <stuff about Skillchains and Magic Bursts>

    I think this is one of those things that gets oversold a lot.

    Yes, the skillchain chart is quite expansive, but (at least in the 75-cap era) the vast, vast majority of it was ignored. Experience parties, up to the late 60s, would usually try to set up a Distortion skillchain or, in rare cases, a Fragmentation skillchain (or Light/Dark at higher levels). Anyone not participating in the skillchain just fired off their weaponskills whenever and, at higher levels, skillchains happened only by coincidence, because everyone just used weaponskills as soon as they were available.

    Similarly, magic bursts were either established at the start of the party (whatever higher tier casters had of ice or water for Distortion, or wind/thunder for Fragmentation) or, at higher levels, mostly ignored.

    You certainly weren't using skillchains and magic bursts in most (if not all) of the 75-cap eras endgame content.

    Quote Originally Posted by Sandpark View Post
    I am not even mentioning the sub job system. While it could allow you to solo things meant for full groups, it also allowed you to change you role or support role in instances besides the most difficult party content.
    But, as everyone who played XI knows, there were maybe three viable subjobs at the most for any job for 95%+ of the content in the game. Likely less than that if you exclude subjobs that were only viable for solo content.

    Quote Originally Posted by Sandpark View Post
    Greatest implementation of Final Fantasy summons/summoner ever.

    http://ffxiclopedia.wikia.com/wiki/Summoner

    At best, that's an opinion, at worst, go look at the vast amounts of discussion from 2004-2008 where people lamented the fact that summoner was primarily reduced to a weaker white mage with a larger MP pool and a buff they could use every minute.
    (10)
    Last edited by Ibi; 08-14-2016 at 08:46 AM.

  7. #567
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Zumi View Post
    FFXI is in its free time for the next couple weeks and here is what I see with it and why I wouldn't want them to bring those ideas to FFXIV.
    I saw that and like hmm I should check that out, they give you link to download game (cause have no clue where my original discs are) installed and launched it and got greeted with 7 hour update and was like NOPE!! and exited out and continue on my way doing other stuff cause I would spend more time updating then I would actually playing/checking out it current state.
    (2)

  8. #568
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    Fizzle you love doing this dance. Its okay, I do also. Again like always, you say something is better, but you don't say why it is. Also you can't speak on behalf of everyone. Not everyone who started FFXIV came from FFXI. A lot actually came from other MMO's. How do you know exactly what they wanted? How do you know the mass majority wanted a game like FFXI? You can't just make stuff up for the sake of your argument. I am not going to say either what the majority wanted because I am not them either.

    Also why not go play a WoW? Because they are two different games. FFXIV is established and not going anywhere in it's core fundamentals. People tell you to go back to FFXI because it's core is what you are looking for. Of course -some- ideas from FFXI could benefit this game, but the ideas I see are completely changing how the core of the system works. If you are not happy here, which many are at least with how the game works at it's core, then going back to FFXI is that option. If you really want some ideas from FFXI in here, then suggest how they can work in the context of this game.
    (5)

  9. #569
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    @Ibi
    Ok artificial intelligence.
    I am confused, groups were all FFXI was pre 75, most content was open world.
    Skillchains became less used because SE stopped making enemies with solid charcteristics and made enemies squishy. No sense SCing if enemies dies in one weaponskill.
    Idk what era you played but vanilla XI SC were used all the time.
    Exotic sub jobs were used in low man occasions, which is more than 5% of the game. Low man is what people did when not running traditional endgame. Where as here people do fates, minigames, or crafting.

    At best that is a fact, at worse any qualms were with unbalanced sub jobs. As far as fun, I think in a poll of people who have played both. Most would say XI summoners are more fun and represent the iconic nature of summons which is colossal burst damage divine beings.

    You doubt me? Show two people summons from XIV and summons from the new FF15. Which do you think excites more? Bigger, badder, more iconic.

    Replace XIV primals with egis as the trials and people be like.. ummm.. that's cute.

    Kind of scary epic!!!


    Super scary and epic!!


    Kind of cute but still epic


    Cute
    (2)
    Last edited by Sandpark; 08-14-2016 at 09:08 AM.

  10. #570
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sandpark View Post
    You doubt me? Show two people summons from XIV and summons from the new FF15. Which do you think excites more? Bigger, badder, more iconic.

    Replace XIV primals with egis as the trials and people be like.. ummm.. that's cute.
    Well, yeah. FFXV is a single player game where said summons are glorified special attacks. Graphic prowess of that magnitude aren't going to happen in MMOs, where servers have to account for potentially thousands of players at once. Not to mention, fighting summons of that size means you'll barely see above their knee even in full zone out.
    (2)

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