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  1. #551
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Dorander View Post
    First off, your comparison is apples to oranges. The FFXI quest allowed you to use a TAXI mount. Had to start in a city, limited time use, ect. Four real life hours to unlock that. The companion MOUNT (which can be used anywhere and for an unlimited amount of time) Takes about one, maybe two hours to get all the required seals. FATEs are completely unnecessary. You just have to do grand company levequests. and should have more than enough by that point saved up.


    Your not wrong,we are comparing two games from different eras so it's not a prefect comparison. However you say it takes one maybe two hours? But thats one two hours of constant FATE / GC grinding as opposed to the short time it took you to hand in that item. Most people at that level were levelling in Qufim so would just port back to the city on the hour then get back to it. The point is it's hardly a huge difference in the amount of time spent.

    (yes it's a requirement to even start the quest, I looked it up)
    Yeah i know it's a requirement, but being level 20 has nothing to do with your success in getting to Jeuno as i stated.
    (3)

  2. #552
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    FFXI is in its free time for the next couple weeks and here is what I see with it and why I wouldn't want them to bring those ideas to FFXIV.

    Where the game is now is it has a ilevel cap of 119 its been at the ilvl 119 cap for 3 years and a lot of gear choices based on upgrading gear you got from past pre 119 events as well as some new gear. Now here is the problem there is no duty finder or party finder, end game still revolves around 18 person alliance content. You can shout in jeuno for hours on end and not get a party for any of the content especially the mid range content is next to impossible. Now you can solo the old content due to level increases dynamis, limbus, salvage, abyssea, to get the base pieces of gear but if you want to do some of the newer content to upgrade that gear to 119 you won't find much help There are a lot of fun events they added its just impossible to find players to do those events. People who play the game still have tight knit groups and clicks they do stuff with for the most part and are not willing to help out returning players or anyone outside their click.

    All the end game content is focused around 18 person alliance with very specific jobs. Escha, Incursion, Vagary, Sinister Reign. For example I wanted to do Vagary to upgrade my abyssea gear from level 90 to ilvl 119 it was impossible to find anyone after shouting in jeuno for 5 hours. Midcore content such as high level 119 bcnm fights, Skirmish, Delve, or wildskeepers which take less people now you won't find anyone willing to do this content with you and it can't be soloed.

    FFXIV has its duty finder and party finder which I greatly like because you can always find people to do content with FFXI is seriously lacking this. It may be really fun to do the new content but you won't be able to find anyone to do it with.
    (9)
    Last edited by Zumi; 08-14-2016 at 03:53 AM.

  3. #553
    Player
    Subsonic_GFX's Avatar
    Join Date
    Aug 2016
    Posts
    34
    Character
    Subsonic Qt
    World
    Leviathan
    Main Class
    Red Mage Lv 54
    how so? i never played FFXI so some examples would be good.
    (0)

  4. #554
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Subsonic_GFX View Post
    how so? i never played FFXI so some examples would be good.
    More things to do in open world, more challenging gameplay that make people cooperate and stick together, more dangerous mobs that you have to think before you start mindlessly killing etc.
    FFXIV lacks challenge. The dev team overdid with nerfing down the whole experience just because some people want to be 1 click heroes and beat the game in few days.
    There is no need to transform the game into XI but going to close the path of WoW is something I do not like. Thing is our community has a large part in this. Many people whining about game being too hard and such.
    (7)

  5. #555
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Riardon View Post
    More things to do in open world, more challenging gameplay that make people cooperate and stick together, more dangerous mobs that you have to think before you start mindlessly killing etc.
    FFXIV lacks challenge. The dev team overdid with nerfing down the whole experience just because some people want to be 1 click heroes and beat the game in few days.
    There is no need to transform the game into XI but going to close the path of WoW is something I do not like. Thing is our community has a large part in this. Many people whining about game being too hard and such.
    FFXIV game play is actually much more complex. The core of FFXI gameplay revolves around the auto attack to build TP and hitting 1 button to Weaponskill with most classes having a couple cooldowns. FFXI actually does have 1 button rotations. One of the dps in my FC told me he quit playing FFXI due to how simplistic the battle system was and he didn't like the 1 button rotations most jobs had. FFXIV has much harder and complex rotations that make you work to do good dps. If you see my above post the only challenging part of FFXI was finding people to do content with but once you got those people the content isn't hard.
    (6)
    Last edited by Zumi; 08-14-2016 at 04:19 AM.

  6. #556
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Since when is a dynasty warriors button mash in a 1 2 3 combo complex? Pray tell...

    I prefer proccing mobs like you did in abyssea or when you actually had to magic burst things or skillchain things. Thats way more complex than these 1 2 3 patterns.

    Remember when i said its more solo than teamplay here is a fine example of the battles you are in charge of your 1 2 3 combos you dont do combo 1 2 and player B does combo 3.

    I wouldnt mind some horizontal progression done correctly and here we go again to elimate speculations and the captain obvious replies.
    1.0 was rushed so stop blaming Tanaka do your research here before putting on your super hero cape.

    This game could use the variety that FFXI has that is facts. Thats one of the things that made FF11 so unique. I liked the idea that i could dualwield as my whitemage and put on gears that gave more defense etc so i could handle mobs in the world. That was the beauty of FFXI. Endless potential to try new things.

    FFXIV is pretty you having a drivers license but someone tells you that you can only drive Toyota as a brand and the only variety you have to choose from is still this exact same Toyota car you can't drive a BMW eventhough you have a driverslicense. I'm not sure who i can dumb shit down even more than this lol.

    The option should be there it shouldnt limit you its that simple.
    (6)
    Last edited by FizzleofHyperion; 08-14-2016 at 05:01 AM.

  7. #557
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    FFXIV game play is actually much more complex.
    Sure that's why we must not turn it exactly like XI. We just need to take some good examples from there and apply them here. XI is just an example. We can't actually turn it like it. Times has changed. I just wish for more open world content. No I don't mean more Fates. We don't have good Open World bosses for example. Not the silly Hunts. I mean real open world bosses with mechanics and difficulty. We don't have Elite mob areas. Areas with hard mobs that you have to go as a party to farm them for materials or smth else. Rewards can be decided by the dev team that's not the issue. We don't have danger in open map. We don't have Castle/Fortress/Base kind of battles in the open. Or ship battles. The game is too heavily based on dungeons.
    Even with the dungeons we had some really good ones that were different from the rest and they never tried to make another like it. Like for example The Vault. That dungeon is one example. It's different from the rest because mobs are not stationary. They are more dynamic and more interesting. Bosses have character and they speak. Also mechanics are kinda more challenging. Despite the positive feedback they never tried to make a dungeon like this in 3.X series. Also dungeons are too linear. They could have more corridors or hidden rooms and alternative routes. It feels like they are not putting any effort on dungeons. Some of them are good but they are too predicable. Also lately they become shorter and shorter.
    (3)
    Last edited by Riardon; 08-14-2016 at 04:52 AM.

  8. #558
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Istaru View Post
    There are things from this game that I think are better than they were in XI and 1.0, obviously, jumping isn't one of them. Couldn't care less about jumping in an MMO. I don't have a Rokien level of hate for it, just not a required thing for my enjoyment of a game.
    Got into ARR and realized I had to hit Enter for chat now. Jump? Of all things to add, this? You can as easily auto-vault when you reach a fence...

    Then realized it's the only fix for auto-face throwing your camera around and back into the AoE you were trying to escape without losing uptime. Now I'm dependent. They got me.
    (0)

  9. #559
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Subsonic_GFX View Post
    how so? i never played FFXI so some examples would be good.
    Someone mentioned rotations being simpler than here.It is more simple if you break it down to solo or easy monster encounters. Very complex when you get into parties where mechanics come into play with group synergy and intelligent enemies with weakness and strengths. ANd then things like haste and multi-hit weaponskills come into play as well as 2 hours, 2 hours are limit breaks that were class specific.

    Monsters were smart. They had groups. With skillfull play you could either pull one or two to the party or.. blow the pull and pull the whole zone equaling in a wipe in encounters. Each zone had enemies that were stronger than you and if you weren't clever in going around them or avoiding them taking their aggressive tendencies or into account, you could die or get one shotted, depending on the strength.

    http://ffxiclopedia.wikia.com/wiki/Aggro
    http://ffxiclopedia.wikia.com/wiki/Category:Jobs
    http://ffxiclopedia.wikia.com/wiki/C...%3ASkillchains
    http://ffxiclopedia.wikia.com/wiki/Magic_Burst



    I am not even mentioning the sub job system. While it could allow you to solo things meant for full groups, it also allowed you to change you role or support role in instances besides the most difficult party content.

    Greatest implementation of Final Fantasy summons/summoner ever.

    http://ffxiclopedia.wikia.com/wiki/Summoner

    (2)
    Last edited by Sandpark; 08-14-2016 at 05:47 AM.

  10. #560
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Becuase of another thread that popped up here, I am curious as to if XI had vanity systems or not?
    (0)

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