Basically, your proposition will kill raiding. People will either 1)get fed up with p2w casuals and quit 2)be a p2w casual and never clear or 3) never be able to get in in the first place.
Or 4) people chose their raid team based on skills like they always do, because having the best gear gives you 0 advantage if you can't put it to use. I never had the best gear but found a static anyway. It's not P2W anyway, it would pay to save some time doing boring stuff you'd rather not do in the first place.


If things are fine the way they are, people would keep doing what they are doing. If you are so worried that people would take the alternative maybe it's because what they are doing now does not appeal to them much. I play(ed) lots of F2P games, sometimes even P2W, and never spent a cent because going to the cash shop would mean that the actual game is more frustrating than fun. For P2W games, that is kind of expected at some point. In a sub game, it should not.

I don't know why you are so against it as if it were a new concept. Plenty of games do it and there are none of the disastrous consequences you speak of.

People aren't quitting because of lockouts.
I did, so, +1.