Yeap FFXIV is a complete wannabe clone of WOW. I wish Yoshi P had tried to be more original. SMN being a complete wannabe poor mans version of Warlock from WOWLOL But it already is attempting to clone wow in certain ways: the quests, smn is a clone of the warlock job (its a mix of the Demonology and Affliction Warlock), the combat is similar only 14 flat out lights up the boxes to tell you the next thing to use, or how bout the fact that this games own producer said to look to wow for inspiration and had the dev team play wow..hmm WHAT ELSE?? the black mage is a copy of WoW's Balance Druid from Cataclysm, the lock outs are the same format, the currencies are set up exactly like WoW's format, the fact they have Hard Mode dungeons while they change unlike WoW's Heroic/Mythic Dungeons they serve the same purpose and that game old as the hills.
is why i stopped playing it.
They have said several times as long as FFXI still holds a profit, it will not shut down. Currently it is still a profitable game. The only thing they have said is they dropped the PS2/360 version and there will be no longer any more major expansions. The game will still be up and adjustments will be made when needed. They are even currently in the process of releasing the next big patch. Even offering a welcome home campaign right now. Don't expect the game to go anywhere any time soon.FF XI is in the process of shutting down. They are in the process of doing a remake of FFXI as a mobile phone game. Which is something I don't want. I play FFXIV as it is on my PS4. I always wanted FFXI on the PS4 but seems like there not gonna do a complete remake of the game which pisses me of. They do it for FF X, FF 12 why not for FFXI? why rest time on making a remake of FFXI for Mobile phones.
If anything, you should ask for some major improvements to things like the UI, framerate, resolution, etc. Since the game is PC only, these things are more than possible now.
Last edited by Velhart; 08-13-2016 at 05:37 AM.
Kinda late on this reply but that wouldn't be so bad. I enjoy cyclops mechanics. Though, I am pretty sure she meant removing telegraphed attacks entirely.
I do believe once they have figured a way to do it it will be back, never say never. Only person who really fully know whats the future of this game will be is Yoshi P. In side that brain of his.
They were not the same team nor did FFXI win any awards. It was largely considered an average MMO of its time and never rose above a niche audience.If i am correct 2.0 was made by the team that made FFXI. A game which had won many awards. 1.0 would of worked if they had spent more time on it and didn't rush it.
Now we have a Wow in my mind guild wars wanna be. All they have to do is take a few ideas from what made FFXI amazing and what made it won so many awards.
Silences - Paladin, Bard, Machinist, Ninja, Monk, Scholar (Selene)One of the biggest issues would be that if they make mechanics in raids that require CC, they have to make sure that any reasonable raid group has access to that CC. Especially if it's open to DF/RF, where there's zero guarantee with regards to what jobs will be present.
That pretty much limits them to stuns and silences (and, if multiples of a job are allowed, it's possible to end up with a composition that can't even silence), which is why those are the only types of CC that we do see required in raids.
Stuns - Paladin, Warrior, Dark Knight, Machinist, Ninja, Monk, Dragoon, Astrologian, White Mage
Binds - Bard, Machinist, Summoner, Black Mage
Heavy - Machinist, Summoner, Black Mage, Scholar, White Mage, Astrologian
Raid composition as it stands is already more limited than that. You wouldn't need a Bard or Machinist for access to all CC, but any progression raid will need one for everything else. When a third a more of all jobs can accomplish each, composition requirements aren't exactly tight. When you're accepting only physical dps for a Hypercharge party because there's nothing to Bane or caster LB... that, that is restrictive. And we've already had that.
Until then, I'm gonna say never ever, for I don't need my BLM to be even more boring by spamming ice on enemies weak to it.
In the last FFXI AMA on reddit:
Q: "Will you consider doing new expansions and content as long as you have a player base that is paying monthly subscription fees?"
A: "Yes, we will consider this."
They had an option to do it, in fact, they used to have it. They already have elemental resistances and weaknesses present in the game. The tools are there. If they wanted an Elemental Wheel, they would have one.
But to be frank, there are plenty of reasons why they have chosen to remove it. It causes numerous problems such as:
- Skill Bloat: The Elemental Wheel (and elemental damage focus in general) causes Skill bloat. It creates a definite need for similar spells of differing elements, or other problems occur. This adds more skills to a class without actually making it more interesting to play. For example, Black Mage would need 2-3 identical versions of Fire I, to handle different enemies. Alternatively, they could have each elemental spell be unique, but that leads to a different problem...
- "Useless" Skills: It also causes a large number to become completely useless depending on the fight. For example, if an enemy was strongly resistant (or immune / drains) Wind element attacks, than a White Mage can no longer use Aero attacks on it. It doesn't so much add to the "Strategy" of the fight, it just makes skills unusable randomly. It restricts your toolbox more than it adds to it. Which leads to...
- Excluding Classes: The elemental wheel can cause certain jobs to be sub-par (if not useless) depending on the fight. This is a significant drawback to any who like playing those classes. Imagine if you can't enter a particular dungeon, raid, or fight simply because you're a Black Mage, and your spells are ineffective. While this is somewhat mitigated by the armory system allowing you to switch classes, it then changes to a requirement so that you can participate in the game. Right now, every job is useful in every raid, trial, dungeon etc. The elemental wheel doesn't add much to that. Now excluding certain classes is fine in a Single-player game, but in a multiplayer game it's significantly worse. You might have to exclude a player now, which is disheartening.
- Gear Bloat: Similar to skill bloat above, you now also have "gear bloat". For some fights, you would need elemental resistance gear for various fights. Or you might need an array of elemental weapons instead. It adds a lot of gear to an already strained inventory. If the effect of those items isn't necessary to complete the fight, or at the very least very significant, then there is no reason to include them. It doesn't add much depth in this kind of game. It also leads to the exclusion problem above, as players might "require" certain items to participate in content. Keep in mind that even if an item isn't actually necessary to complete a fight, fellow players can still treat it as such. This either adds grinding (to get gear you might not care about) or, once again, prevents players from participating without a good reason.
While the Elemental Wheel is an iconic part of Final Fantasy, it's not well suited when it comes to MMOs, at least in my opinion. The benefits it brings are outweighed by its downsides. Speaking of which, what benefits does it really bring to the table, besides making it "feel more like a Final Fantasy game"? Most unique boss mechanics relating to it can already be replicated. We already have bosses that require you to have elements interact (Lost City of Ampador hard mode has a boss that make you weak to an element, and require you to step in the opposite element to take less damage). They can get most of the gameplay benefits without the downsides currently, so I don't see what it would add to the game.
Back on topic, there are certainly features from FFXI that could return (I wouldn't mind some slightly more complicated gear sub-stats or character build customization), but right now I think the game is an overall good place. It's built to be played a little more casually, which suits me just fine, but I can understand the complaints. There are certainly game modes and content that could be added as well (an upgraded Diadem could fulfill the "Difficult Open World" niche really well).
Last edited by Claymore65; 08-13-2016 at 06:29 AM.
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