Guess you played FFXI :P2. If that's a no-go because you've gotten used to these casual MMOs, then penalize deaths by removing XP and/or levels. Level 59 BLM when you die? Say hello to level 55 BLM.
Guess you played FFXI :P2. If that's a no-go because you've gotten used to these casual MMOs, then penalize deaths by removing XP and/or levels. Level 59 BLM when you die? Say hello to level 55 BLM.
Oh yeah great idea...not. I mean, that is a mechanioc that exists purly to punish players, the drop in subscriptions if such a thing was implemented would b catastrophic. This is a truly horrible idea.
I so agree with this. Also this would bring more life back into the zones instead of just doing fates all the time. Camp/puller/chain was my favorite part of FFXI it brought us more together as a community. And since they are pulling away from side class Jobs in the future please give us sub jobs from FFXI.I would welcome the traditional sub-jobs we had in XI, as it gave a lot more flavor to experiment with. Another thing I would welcome is a optional Valkurm Dunes style zone that went back to camp/puller/chain method of exp gains. This was somewhat brought in with Deep Dungeon given the fact it can be ran with any party set up; although the camp method gave a TON of room for social interaction - which is what I miss most of XI. Other than that mechanic wise I think XIV is doing alright, probably more I'm not currently thinking of but overall it has a clean play-style feeling. I would however love an event or expansion even that expands upon Iroha's travel between the worlds, allowing us seeing San d'Oria and the rest in current gen graphics.
If i am correct 2.0 was made by the team that made FFXI. A game which had won many awards. 1.0 would of worked if they had spent more time on it and didn't rush it.
Now we have a Wow in my mind guild wars wanna be. All they have to do is take a few ideas from what made FFXI amazing and what made it won so many awards.
Yesss had to bumb and quote this yessss so true so true.I'll bite :3
-XI has an extremely varied endgame. Even early on within the first few years I would say they had XIV beat.
-Horizontal progression. There is something to be said about expanding your gear set instead of having to replace it in full every time a major patch hits.
-Old content was not made obsolete after major patches
-Overworld that is actually dangerous. You had to be careful when moving around, cant just run through a zone blindly and have no fear
-Great story - this will obviously be subjective of course, but I think they win.
-Actual depth to jobs. There is no simple rotation that is expected to be learned and mastered.
-Support/sub jobs just add to what you can do. Lots of customization options.
-Combat is slow (no button mashing), but requires actual cooperation between players for skillchains and magic bursts, which leads us to....
-Skillchains and magic bursts! Time your weapon skills with other members, and add in a well-timed spell from a mage for some insane damage.
-Varied seasonal events! Each event seems to have its own flare with different things to do. It's not just FATE central.
-Merit system that lets you tweak your job and skills once you hit max level
-Community. Since there is no duty finder, you actually have to build relationships with people on your server. While the norm in XIV is to treat your party members like NPCs, that typically did not fly in XI. You wanna be a prick to your party? People would know about it.
-More involved world. This one is a bit more difficult to explain, but it was a ton of little things. Did you lose conquest in a zone? Now you can't buy from a particular NPC. Beastman run off with your shop owner? You need to go rescue them from the stronghold. Day and moon phases could affect crafting and even the strength of your magic. Many other tiny details as well.
-Fights are not merely a song and dance routine. You have to actually KNOW the mobs and their attacks and act accordingly. No giant red circle telling you how to play.
A few of the main complaints you see about Xi are the travel time and looking for parties. XI has learned and has addressed both of those issues by adding a massive teleportation system and the trust system.
Anyway, XI really is a fantastic game. Obviously it isn't for everyone, but they did a lot of things really well. It's asinine to simply write-off the game because it's old (or whatever your particular reason is). Shoot, they've already taken all the races and half the monsters from XI, why not borrow a bit more?
FF XI is in the process of shutting down. They are in the process of doing a remake of FFXI as a mobile phone game. Which is something I don't want. I play FFXIV as it is on my PS4. I always wanted FFXI on the PS4 but seems like there not gonna do a complete remake of the game which pisses me of. They do it for FF X, FF 12 why not for FFXI? why rest time on making a remake of FFXI for Mobile phones.What I don't understand is that...FFXI is still there. It hasn't gone anywhere. Why try to change FFXIV when you can easily just play FFXI instead? Or perhaps play both games?
I've learned from many years in my line of work, people don't really know what they want, even though they like to think they do.
I really want the Elemental reel back. With out it i feel like Red Mage is going to be a complete joke once we get that job. Any way this Game keeps changing with every patch. I have a feeling Yoshi p will implement some game manics from XI sooner than later.
Elemental wheel will never come back for reasons stated countless times since 2.0.
If i am right yoshi p has stated its like a fair ground. That really pisses me of. Even a Fair ground has more life to it. The world out the citys don't have that much life to it. When that new WOW exp pack comes out watch how the life in these severs are gonna die a litttle more.Don't even really consider this a mmo really it pretty much a hub that you que in with random people in duty finder and go into instances with for the majority of players the rest have found groups to que up with and do instance content that way. Its more like wow because it easy and quick content so people can get in and out with a reward though the rewards in wow/ffxi was allot more meaningful IMO. /shrug
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